Fix lag caused when generating augmented worlds with roads (#3614)

- Begin by implementing forceSync to the queue system as we know the chunk will be accessible to edits in some cases (i.e. population).
 - Also implement custom SideEffectSets to override any decided by the default chunk consumer, as we do NOT want to update neighbours in population (this caused infinite generation to be required causing the lag and server death). We also do not want to enqueue the QueueCoordinator in AugmentedUtils as this would write to the world and update neighbours before we might want to (plus it's just used to restrict and offset the blocks being set)
 - Then implement disabling any biomes from being saved/set to the queue to prevent augmented worlds having their biomes overridden in roads
 - Consequently fix ScopedQueueCoordinator, preventing the y value of blocks being set from needlessly being changed, fixing road heights in augmented worlds
 - Finally we do not need a method with chunkObject in the signature in AugmentedUtils as this is no longer used by the method
This commit is contained in:
Jordan
2022-05-16 13:27:41 +01:00
committed by GitHub
parent 171d2e5e99
commit 96dfc27411
8 changed files with 201 additions and 60 deletions

View File

@ -25,7 +25,11 @@
*/
package com.plotsquared.bukkit.generator;
import com.plotsquared.core.PlotSquared;
import com.plotsquared.core.generator.AugmentedUtils;
import com.plotsquared.core.queue.QueueCoordinator;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.util.SideEffectSet;
import org.bukkit.Chunk;
import org.bukkit.World;
import org.bukkit.generator.BlockPopulator;
@ -52,7 +56,14 @@ public class BukkitAugmentedGenerator extends BlockPopulator {
@Override
public void populate(@NonNull World world, @NonNull Random random, @NonNull Chunk source) {
AugmentedUtils.generate(source, world.getName(), source.getX(), source.getZ(), null);
QueueCoordinator queue = PlotSquared.platform().globalBlockQueue().getNewQueue(BukkitAdapter.adapt(world));
// The chunk is already loaded and we do not want to load the chunk in "fully" by using any PaperLib methods.
queue.setForceSync(true);
queue.setSideEffectSet(SideEffectSet.none());
queue.setBiomesEnabled(false);
queue.setChunkObject(source);
AugmentedUtils.generateChunk(world.getName(), source.getX(), source.getZ(), queue);
queue.enqueue();
}
}