Realistically only need the "highest" y level of adding overlay block errors

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dordsor21 2022-06-27 17:41:47 +01:00
parent e90fd231d9
commit 91017acce4
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@ -500,7 +500,7 @@ public class HybridPlotWorld extends ClassicPlotWorld {
int pair = MathMan.pair(x, z); int pair = MathMan.pair(x, z);
BaseBlock[] existing = this.G_SCH.computeIfAbsent(pair, k -> new BaseBlock[height]); BaseBlock[] existing = this.G_SCH.computeIfAbsent(pair, k -> new BaseBlock[height]);
if (y >= height) { if (y >= height) {
if (y != lastOverlayHeightError) { if (y > lastOverlayHeightError) {
lastOverlayHeightError = y; lastOverlayHeightError = y;
LOGGER.error(String.format("Error adding overlay block. `y > height`. y=%s, height=%s", y, height)); LOGGER.error(String.format("Error adding overlay block. `y > height`. y=%s, height=%s", y, height));
} }