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Implement chunkObject into queueing (#3612)
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@ -51,6 +51,7 @@ import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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import org.bukkit.block.Block;
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import org.bukkit.block.Container;
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import org.bukkit.block.data.BlockData;
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@ -266,7 +267,13 @@ public class BukkitQueueCoordinator extends BasicQueueCoordinator {
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} catch (WorldEditException ignored) {
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// Fallback to not so nice method
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BlockData blockData = BukkitAdapter.adapt(block);
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Block existing = getBukkitWorld().getBlockAt(x, y, z);
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Block existing;
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// Assume a chunk object has been given only when it should have been.
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if (getChunkObject() instanceof Chunk chunkObject) {
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existing = chunkObject.getBlock(x & 15, y, z & 15);
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} else {
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existing = getBukkitWorld().getBlockAt(x, y, z);
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}
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final BlockState existingBaseBlock = BukkitAdapter.adapt(existing.getBlockData());
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if (BukkitBlockUtil.get(existing).equals(existingBaseBlock) && existing.getBlockData().matches(blockData)) {
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return;
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@ -143,7 +143,8 @@ public abstract class QueueCoordinator {
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}
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/**
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* Set a chunk object (e.g. the Bukkit Chunk object) to the queue
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* Set a chunk object (e.g. the Bukkit Chunk object) to the queue. This will be used as fallback in case of WNA failure.
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* Should ONLY be used in specific cases (i.e. generation, where a chunk is being populated)
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*
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* @param chunkObject chunk object. Usually the implementation-specific chunk (e.g. bukkit Chunk)
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*/
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