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Ensure world loading occurs on the main thread
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@ -9,8 +9,10 @@ import com.intellectualcrafters.plot.object.Plot;
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import com.intellectualcrafters.plot.object.PlotId;
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import com.intellectualcrafters.plot.object.PlotId;
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import com.intellectualcrafters.plot.object.PlotLoc;
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import com.intellectualcrafters.plot.object.PlotLoc;
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import com.intellectualcrafters.plot.object.PlotSettings;
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import com.intellectualcrafters.plot.object.PlotSettings;
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import com.intellectualcrafters.plot.object.RunnableVal;
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import com.intellectualcrafters.plot.object.SetupObject;
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import com.intellectualcrafters.plot.object.SetupObject;
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import com.intellectualcrafters.plot.util.SetupUtils;
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import com.intellectualcrafters.plot.util.SetupUtils;
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import com.intellectualcrafters.plot.util.TaskManager;
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import com.intellectualcrafters.plot.util.WorldUtil;
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import com.intellectualcrafters.plot.util.WorldUtil;
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public class SinglePlotArea extends GridPlotWorld {
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public class SinglePlotArea extends GridPlotWorld {
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@ -30,7 +32,10 @@ public class SinglePlotArea extends GridPlotWorld {
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VOID = config.getBoolean("void", false);
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VOID = config.getBoolean("void", false);
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}
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}
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public void loadWorld(PlotId id) {
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public void loadWorld(final PlotId id) {
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TaskManager.IMP.sync(new RunnableVal<Object>() {
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@Override
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public void run(Object value) {
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String worldName = id.toCommaSeparatedString();
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String worldName = id.toCommaSeparatedString();
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if (WorldUtil.IMP.isWorld(worldName)) return;
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if (WorldUtil.IMP.isWorld(worldName)) return;
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SetupObject setup = new SetupObject();
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SetupObject setup = new SetupObject();
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@ -41,6 +46,8 @@ public class SinglePlotArea extends GridPlotWorld {
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setup.step = new ConfigurationNode[0];
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setup.step = new ConfigurationNode[0];
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setup.world = worldName;
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setup.world = worldName;
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SetupUtils.manager.setupWorld(setup);
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SetupUtils.manager.setupWorld(setup);
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}
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});
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// String worldName = plot.getWorldName();
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// String worldName = plot.getWorldName();
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// World world = Bukkit.getWorld(worldName);
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// World world = Bukkit.getWorld(worldName);
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// if (world != null) {
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// if (world != null) {
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