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https://github.com/IntellectualSites/PlotSquared.git
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Fix default flag state in Captions
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@ -568,11 +568,11 @@ public enum Captions implements Caption {
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//</editor-fold>
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//<editor-fold desc="Flag descriptions">
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FLAG_DESCRIPTION_ENTITY_CAP("Set to an integer value to limit the amount of entities on the plot.", "Flags"),
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FLAG_DESCRIPTION_EXPLOSION("Set to 'true' to enable explosions in the plot, and 'false' to disable them.", "Flags"),
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FLAG_DESCRIPTION_EXPLOSION("Set to `true` to enable explosions in the plot, and `false` to disable them.", "Flags"),
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FLAG_DESCRIPTION_MUSIC("Set to a music disk ID (item name) to play the music disc inside of the plot.", "Flags"),
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FLAG_DESCRIPTION_FLIGHT("Set to 'true' to enable flight within the plot when in survival or adventure mode.", "Flags"),
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FLAG_DESCRIPTION_UNTRUSTED("Set to 'false' to disallow untrusted players from visiting the plot.", "Flags"),
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FLAG_DESCRIPTION_DENY_EXIT("Set to 'true' to disallow players from exiting the plot.", "Flags"),
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FLAG_DESCRIPTION_FLIGHT("Set to `true` to enable flight within the plot when in survival or adventure mode.", "Flags"),
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FLAG_DESCRIPTION_UNTRUSTED("Set to `false` to disallow untrusted players from visiting the plot.", "Flags"),
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FLAG_DESCRIPTION_DENY_EXIT("Set to `true` to disallow players from exiting the plot.", "Flags"),
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FLAG_DESCRIPTION_DESCRIPTION("Plot description. Supports '&' color codes.", "Flags"),
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FLAG_DESCRIPTION_GREETING("Message sent to players on plot entry. Supports '&' color codes.", "Flags"),
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FLAG_DESCRIPTION_FAREWELL("Message sent to players when leaving the plot. Supports '&' color codes.", "Flags"),
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@ -601,7 +601,7 @@ public enum Captions implements Caption {
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FLAG_DESCRIPTION_INSTABREAK("Set to `true` to allow blocks to be instantaneously broken in survival mode.", "Flags"),
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FLAG_DESCRIPTION_INVINCIBLE("Set to `true` to prevent players from taking damage inside of the plot.", "Flags"),
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FLAG_DESCRIPTION_ITEM_DROP("Set to `false` to prevent items from being dropped inside of the plot.", "Flags"),
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FLAG_DESCRIPTION_KELP_GROW("Set to `true` to allow kelp to grow in the plot.", "Flags"),
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FLAG_DESCRIPTION_KELP_GROW("Set to `false` to disable kelp to grow in the plot.", "Flags"),
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FLAG_DESCRIPTION_LIQUID_FLOW("Set to `false` to disable liquids from flowing within the plot.", "Flags"),
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FLAG_DESCRIPTION_MISC_BREAK("Set to `true` to allow guests to break miscellaneous items.", "Flags"),
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FLAG_DESCRIPTION_MISC_CAP("Set to an integer value to limit the amount of miscellaneous entities on the plot.", "Flags"),
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@ -610,7 +610,7 @@ public enum Captions implements Caption {
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FLAG_DESCRIPTION_MOB_BREAK("Set to `true` to allow mobs to break blocks within the plot.", "Flags"),
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FLAG_DESCRIPTION_MOB_CAP("Set to an integer value to limit the amount of mobs on the plot.", "Flags"),
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FLAG_DESCRIPTION_MOB_PLACE("Set to `true` to allow mobs to place blocks within the plot.", "Flags"),
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FLAG_DESCRIPTION_MYCEL_GROW("Set to `true` to allow mycelium to grow in the plot.", "Flags"),
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FLAG_DESCRIPTION_MYCEL_GROW("Set to `false` to disable mycelium to grow in the plot.", "Flags"),
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FLAG_DESCRIPTION_NOTIFY_ENTER("Set to `true` to notify the plot owners when someone enters the plot.", "Flags"),
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FLAG_DESCRIPTION_NOTIFY_LEAVE("Set to `true` to notify the plot owners when someone leaves the plot.", "Flags"),
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FLAG_DESCRIPTION_NO_WORLDEDIT("Set to `true` to disable WorldEdit usage within the plot.", "Flags"),
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@ -627,7 +627,7 @@ public enum Captions implements Caption {
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FLAG_DESCRIPTION_TAMED_ATTACK("Set to `true` to allow guests to attack tamed animals in the plot.", "Flags"),
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FLAG_DESCRIPTION_TAMED_INTERACT("Set to `true` to allow guests to interact with tamed animals in the plot.", "Flags"),
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FLAG_DESCRIPTION_TIME("Set the time in the plot to a fixed value.", "Flags"),
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FLAG_DESCRIPTION_TITLES("Set to `false` to disable plot titles. Can be set to: 'none' (to inherit world settings), 'true', or 'false'", "Flags"),
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FLAG_DESCRIPTION_TITLES("Set to `false` to disable plot titles. Can be set to: `none` (to inherit world settings), `true`, or `false`", "Flags"),
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FLAG_DESCRIPTION_USE("Define a list of materials players should be able to interact with in the plot.", "Flags"),
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FLAG_DESCRIPTION_VEHICLE_BREAK("Set to `true` to allow guests to break vehicles in the plot.", "Flags"),
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FLAG_DESCRIPTION_VEHICLE_CAP("Set to an integer value to limit the amount of vehicles on the plot.", "Flags"),
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