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Change player locale on event
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@ -126,6 +126,7 @@ import org.bukkit.event.player.PlayerInteractAtEntityEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerLocaleChangeEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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@ -148,6 +149,7 @@ import java.lang.reflect.Field;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.List;
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import java.util.List;
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import java.util.Locale;
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import java.util.Set;
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import java.util.Set;
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import java.util.UUID;
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import java.util.UUID;
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import java.util.regex.Pattern;
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import java.util.regex.Pattern;
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@ -1624,4 +1626,10 @@ public class PlayerEventListener extends PlotListener implements Listener {
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}
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}
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}
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}
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}
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}
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@EventHandler public void onLocaleChange(final PlayerLocaleChangeEvent event) {
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BukkitPlayer player = BukkitUtil.adapt(event.getPlayer());
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// we're stripping the country code as we con't want to differ between countries
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player.setLocale(Locale.forLanguageTag(event.getLocale().substring(0, 2)));
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}
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}
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}
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