mirror of
https://github.com/IntellectualSites/PlotSquared.git
synced 2025-07-03 22:24:43 +02:00
Split ChunkManager to Chunk and Region Managers
- Having not chunk-specific code in ChunkManager felt wrong. - Also allow FAWE to replace setbiome code - Also improve performance (proper usage of chunk loading) for setbiome
This commit is contained in:
144
Bukkit/src/main/java/com/plotsquared/bukkit/util/ContentMap.java
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144
Bukkit/src/main/java/com/plotsquared/bukkit/util/ContentMap.java
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/*
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* _____ _ _ _____ _
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* | __ \| | | | / ____| | |
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* | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| |
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* | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` |
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* | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| |
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* |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_|
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* | |
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* |_|
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* PlotSquared plot management system for Minecraft
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* Copyright (C) 2020 IntellectualSites
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.plotsquared.bukkit.util;
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import com.plotsquared.bukkit.entity.EntityWrapper;
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import com.plotsquared.bukkit.entity.ReplicatingEntityWrapper;
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import com.plotsquared.core.PlotSquared;
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import com.plotsquared.core.location.Location;
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import com.plotsquared.core.location.PlotLoc;
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import com.sk89q.worldedit.bukkit.BukkitWorld;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import org.bukkit.Chunk;
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import org.bukkit.World;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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public class ContentMap {
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final Set<EntityWrapper> entities;
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final Map<PlotLoc, BaseBlock[]> allBlocks;
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ContentMap() {
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this.entities = new HashSet<>();
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this.allBlocks = new HashMap<>();
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}
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public void saveRegion(BukkitWorld world, int x1, int x2, int z1, int z2) {
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if (z1 > z2) {
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int tmp = z1;
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z1 = z2;
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z2 = tmp;
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}
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if (x1 > x2) {
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int tmp = x1;
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x1 = x2;
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x2 = tmp;
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}
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for (int x = x1; x <= x2; x++) {
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for (int z = z1; z <= z2; z++) {
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saveBlocks(world, 256, x, z, 0, 0);
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}
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}
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}
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void saveEntitiesOut(Chunk chunk, CuboidRegion region) {
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for (Entity entity : chunk.getEntities()) {
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Location location = BukkitUtil.getLocation(entity);
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int x = location.getX();
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int z = location.getZ();
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if (BukkitChunkManager.isIn(region, x, z)) {
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continue;
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}
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if (entity.getVehicle() != null) {
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continue;
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}
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EntityWrapper wrap = new ReplicatingEntityWrapper(entity, (short) 2);
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wrap.saveEntity();
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this.entities.add(wrap);
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}
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}
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void saveEntitiesIn(Chunk chunk, CuboidRegion region) {
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saveEntitiesIn(chunk, region, 0, 0, false);
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}
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void saveEntitiesIn(Chunk chunk, CuboidRegion region, int offsetX, int offsetZ,
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boolean delete) {
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for (Entity entity : chunk.getEntities()) {
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Location location = BukkitUtil.getLocation(entity);
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int x = location.getX();
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int z = location.getZ();
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if (!BukkitChunkManager.isIn(region, x, z)) {
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continue;
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}
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if (entity.getVehicle() != null) {
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continue;
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}
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EntityWrapper wrap = new ReplicatingEntityWrapper(entity, (short) 2);
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wrap.x += offsetX;
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wrap.z += offsetZ;
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wrap.saveEntity();
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this.entities.add(wrap);
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if (delete) {
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if (!(entity instanceof Player)) {
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entity.remove();
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}
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}
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}
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}
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void restoreEntities(World world, int xOffset, int zOffset) {
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for (EntityWrapper entity : this.entities) {
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try {
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entity.spawn(world, xOffset, zOffset);
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} catch (Exception e) {
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PlotSquared.debug("Failed to restore entity (e): " + e.toString());
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e.printStackTrace();
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}
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}
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this.entities.clear();
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}
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//todo optimize maxY
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void saveBlocks(BukkitWorld world, int maxY, int x, int z, int offsetX, int offsetZ) {
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maxY = Math.min(255, maxY);
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BaseBlock[] ids = new BaseBlock[maxY + 1];
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for (short y = 0; y <= maxY; y++) {
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BaseBlock block = world.getFullBlock(BlockVector3.at(x, y, z));
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ids[y] = block;
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}
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PlotLoc loc = new PlotLoc(x + offsetX, z + offsetZ);
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this.allBlocks.put(loc, ids);
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}
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}
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