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fix: NPE on unavailable music discs on lower versions (#3475)
* fix: NPE on unavailable music discs * chore: documentation for InventoryUtil changes * fix: no need for additional decrement * chore: address requested changes * fix: prevent binary mismatch Co-authored-by: Alex <mc.cache@web.de>
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@ -42,6 +42,7 @@ import org.bukkit.inventory.InventoryView;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.checkerframework.checker.nullness.qual.Nullable;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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@ -50,11 +51,15 @@ import java.util.stream.IntStream;
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@Singleton
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@Singleton
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public class BukkitInventoryUtil extends InventoryUtil {
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public class BukkitInventoryUtil extends InventoryUtil {
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private static ItemStack getItem(PlotItemStack item) {
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private static @Nullable ItemStack getItem(PlotItemStack item) {
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if (item == null) {
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if (item == null) {
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return null;
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return null;
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}
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}
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ItemStack stack = new ItemStack(BukkitAdapter.adapt(item.getType()), item.getAmount());
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Material material = BukkitAdapter.adapt(item.getType());
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if (material == null) {
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return null;
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}
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ItemStack stack = new ItemStack(material, item.getAmount());
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ItemMeta meta = null;
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ItemMeta meta = null;
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if (item.getName() != null) {
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if (item.getName() != null) {
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meta = stack.getItemMeta();
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meta = stack.getItemMeta();
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@ -104,14 +109,19 @@ public class BukkitInventoryUtil extends InventoryUtil {
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}
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}
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@Override
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@Override
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public void setItem(PlotInventory inv, int index, PlotItemStack item) {
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public boolean setItemChecked(PlotInventory inv, int index, PlotItemStack item) {
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BukkitPlayer bp = (BukkitPlayer) inv.getPlayer();
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BukkitPlayer bp = (BukkitPlayer) inv.getPlayer();
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InventoryView opened = bp.player.getOpenInventory();
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InventoryView opened = bp.player.getOpenInventory();
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if (!inv.isOpen()) {
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ItemStack stack = getItem(item);
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return;
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if (stack == null) {
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return false;
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}
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}
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opened.setItem(index, getItem(item));
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if (!inv.isOpen()) {
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return true;
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}
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opened.setItem(index, stack);
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bp.player.updateInventory();
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bp.player.updateInventory();
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return true;
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}
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}
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@SuppressWarnings("deprecation") // Paper deprecation
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@SuppressWarnings("deprecation") // Paper deprecation
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@ -41,6 +41,7 @@ import com.plotsquared.core.plot.flag.implementations.MusicFlag;
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import com.plotsquared.core.util.EventDispatcher;
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import com.plotsquared.core.util.EventDispatcher;
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import com.plotsquared.core.util.InventoryUtil;
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import com.plotsquared.core.util.InventoryUtil;
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import com.plotsquared.core.util.Permissions;
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import com.plotsquared.core.util.Permissions;
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import com.sk89q.worldedit.world.item.ItemType;
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import com.sk89q.worldedit.world.item.ItemTypes;
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import com.sk89q.worldedit.world.item.ItemTypes;
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import net.kyori.adventure.text.minimessage.Template;
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import net.kyori.adventure.text.minimessage.Template;
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import org.checkerframework.checker.nullness.qual.NonNull;
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import org.checkerframework.checker.nullness.qual.NonNull;
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@ -148,8 +149,14 @@ public class Music extends SubCommand {
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for (final String disc : DISCS) {
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for (final String disc : DISCS) {
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final String name = String.format("<gold>%s</gold>", disc);
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final String name = String.format("<gold>%s</gold>", disc);
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final String[] lore = {TranslatableCaption.of("plotjukebox.click_to_play").getComponent(player)};
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final String[] lore = {TranslatableCaption.of("plotjukebox.click_to_play").getComponent(player)};
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final PlotItemStack item = new PlotItemStack(disc, 1, name, lore);
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ItemType type = ItemTypes.get(disc);
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inv.setItem(index++, item);
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if (type == null) {
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continue;
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}
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final PlotItemStack item = new PlotItemStack(type, 1, name, lore);
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if (inv.setItemChecked(index, item)) {
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index++;
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}
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}
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}
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// Always add the cancel button
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// Always add the cancel button
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@ -103,9 +103,32 @@ public class PlotInventory {
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this.open = false;
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this.open = false;
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}
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}
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/**
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* Put an item into this inventory
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*
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* @param index the index (= slot) where to place the item
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* @param item the item to place
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* @see #setItemChecked(int, PlotItemStack)
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*/
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public void setItem(int index, PlotItemStack item) {
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public void setItem(int index, PlotItemStack item) {
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setItemChecked(index, item);
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}
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/**
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* Put an item into this inventory, while also checking the existence of the material in the current version
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*
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* @param index the index (= slot) where to place the item
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* @param item the item to place
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* @return {@code true} if the item could be placed, otherwise {@code false}
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* @see InventoryUtil#setItemChecked(PlotInventory, int, PlotItemStack)
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* @since TODO
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*/
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public boolean setItemChecked(int index, PlotItemStack item) {
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if (!this.inventoryUtil.setItemChecked(this, index, item)) {
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return false;
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}
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this.items[index] = item;
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this.items[index] = item;
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this.inventoryUtil.setItem(this, index, item);
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return true;
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}
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}
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public PlotItemStack getItem(int index) {
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public PlotItemStack getItem(int index) {
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@ -46,7 +46,21 @@ public class PlotItemStack {
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final String id, final int amount, final String name,
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final String id, final int amount, final String name,
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final String... lore
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final String... lore
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) {
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) {
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this.type = ItemTypes.get(id);
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this(ItemTypes.get(id), amount, name, lore);
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}
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/**
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* @param type The item type
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* @param amount Amount of items in the stack
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* @param name The display name of the item stack
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* @param lore The item stack lore
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* @since TODO
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*/
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public PlotItemStack(
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final ItemType type, final int amount, final String name,
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final String... lore
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) {
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this.type = type;
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this.amount = amount;
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this.amount = amount;
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this.name = name;
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this.name = name;
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this.lore = lore;
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this.lore = lore;
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@ -38,11 +38,33 @@ public abstract class InventoryUtil {
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public abstract void close(final PlotInventory inv);
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public abstract void close(final PlotInventory inv);
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public abstract void setItem(
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/**
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* Attempts to set an item into a {@link PlotInventory} while also checking the existence of the material
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*
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* @param plotInventory The inventory where the item should be placed
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* @param index The index where to place the item
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* @param item The item to place into the inventory
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* @return {@code true} if the item could be placed, {@code false} otherwise (e.g. item not available in current version)
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* @since TODO
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*/
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public abstract boolean setItemChecked(
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final PlotInventory plotInventory, final int index,
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final PlotInventory plotInventory, final int index,
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final PlotItemStack item
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final PlotItemStack item
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);
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);
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/**
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* Attempts to set an item into a {@link PlotInventory}
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*
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* @param plotInventory The inventory where the item should be placed
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* @param index The index where to place the item
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* @param item The item to place into the inventory
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* @see #setItemChecked(PlotInventory, int, PlotItemStack)
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*/
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public void setItem(final PlotInventory plotInventory, final int index,
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final PlotItemStack item) {
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setItemChecked(plotInventory, index, item);
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}
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public abstract PlotItemStack[] getItems(final PlotPlayer<?> player);
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public abstract PlotItemStack[] getItems(final PlotPlayer<?> player);
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public abstract boolean isOpen(final PlotInventory plotInventory);
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public abstract boolean isOpen(final PlotInventory plotInventory);
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