Weaken Declaration

This commit is contained in:
MattBDev 2016-04-06 00:17:30 -04:00
parent d49de5297b
commit 4dcac29028
7 changed files with 65 additions and 61 deletions

View File

@ -1,7 +1,8 @@
package com.plotsquared.bukkit.object.entity;
public class AgeableStats {
public int age;
public boolean locked;
public boolean adult;
class AgeableStats {
int age;
boolean locked;
boolean adult;
}

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@ -1,16 +1,16 @@
package com.plotsquared.bukkit.object.entity;
public class ArmorStandStats {
class ArmorStandStats {
public final float[] head = new float[3];
public final float[] body = new float[3];
public final float[] leftLeg = new float[3];
public final float[] rightLeg = new float[3];
public final float[] leftArm = new float[3];
public final float[] rightArm = new float[3];
public boolean arms;
public boolean noplate;
public boolean nogravity;
public boolean invisible;
public boolean small;
final float[] head = new float[3];
final float[] body = new float[3];
final float[] leftLeg = new float[3];
final float[] rightLeg = new float[3];
final float[] leftArm = new float[3];
final float[] rightArm = new float[3];
boolean arms;
boolean noplate;
boolean nogravity;
boolean invisible;
boolean small;
}

View File

@ -1,12 +1,13 @@
package com.plotsquared.bukkit.object.entity;
public class EntityBaseStats {
public EntityWrapper passenger;
public float fall;
public short fire;
public int age;
public double v_z;
public double v_y;
public double v_x;
class EntityBaseStats {
EntityWrapper passenger;
float fall;
short fire;
int age;
double v_z;
double v_y;
double v_x;
}

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@ -15,9 +15,6 @@ import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Guardian;
import org.bukkit.entity.Horse;
import org.bukkit.entity.Horse.Color;
import org.bukkit.entity.Horse.Style;
import org.bukkit.entity.Horse.Variant;
import org.bukkit.entity.IronGolem;
import org.bukkit.entity.Item;
import org.bukkit.entity.ItemFrame;
@ -167,9 +164,9 @@ public class EntityWrapper {
this.horse = new HorseStats();
this.horse.jump = horse.getJumpStrength();
this.horse.chest = horse.isCarryingChest();
this.horse.variant = getOrdinal(Variant.values(), horse.getVariant());
this.horse.style = getOrdinal(Style.values(), horse.getStyle());
this.horse.color = getOrdinal(Color.values(), horse.getColor());
this.horse.variant = horse.getVariant();
this.horse.style = horse.getStyle();
this.horse.color = horse.getColor();
storeTameable(horse);
storeAgeable(horse);
storeLiving(horse);
@ -546,9 +543,9 @@ public class EntityWrapper {
Horse horse = (Horse) entity;
horse.setJumpStrength(this.horse.jump);
horse.setCarryingChest(this.horse.chest);
horse.setVariant(Variant.values()[this.horse.variant]);
horse.setStyle(Style.values()[this.horse.style]);
horse.setColor(Color.values()[this.horse.color]);
horse.setVariant(this.horse.variant);
horse.setStyle(this.horse.style);
horse.setColor(this.horse.color);
restoreTameable(horse);
restoreAgeable(horse);
restoreLiving(horse);

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@ -1,9 +1,12 @@
package com.plotsquared.bukkit.object.entity;
public class HorseStats {
public double jump;
public boolean chest;
public int variant;
public int color;
public int style;
import org.bukkit.entity.Horse;
class HorseStats {
double jump;
boolean chest;
Horse.Variant variant;
Horse.Color color;
Horse.Style style;
}

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@ -5,23 +5,24 @@ import org.bukkit.potion.PotionEffect;
import java.util.Collection;
public class LivingEntityStats {
public boolean loot;
public String name;
public boolean visible;
public float health;
public short air;
public boolean persistent;
public boolean leashed;
public short leash_x;
public short leash_y;
public short leash_z;
public boolean equipped;
public ItemStack mainHand;
public ItemStack helmet;
public ItemStack boots;
public ItemStack leggings;
public ItemStack chestplate;
public Collection<PotionEffect> potions;
public ItemStack offHand;
class LivingEntityStats {
boolean loot;
String name;
boolean visible;
float health;
short air;
boolean persistent;
boolean leashed;
short leash_x;
short leash_y;
short leash_z;
boolean equipped;
ItemStack mainHand;
ItemStack helmet;
ItemStack boots;
ItemStack leggings;
ItemStack chestplate;
Collection<PotionEffect> potions;
ItemStack offHand;
}

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@ -2,7 +2,8 @@ package com.plotsquared.bukkit.object.entity;
import org.bukkit.entity.AnimalTamer;
public class TameableStats {
public AnimalTamer owner;
public boolean tamed;
class TameableStats {
AnimalTamer owner;
boolean tamed;
}