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Weaken Declaration
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@ -1,7 +1,8 @@
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package com.plotsquared.bukkit.object.entity;
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package com.plotsquared.bukkit.object.entity;
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public class AgeableStats {
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class AgeableStats {
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public int age;
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public boolean locked;
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int age;
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public boolean adult;
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boolean locked;
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boolean adult;
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}
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}
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@ -1,16 +1,16 @@
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package com.plotsquared.bukkit.object.entity;
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package com.plotsquared.bukkit.object.entity;
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public class ArmorStandStats {
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class ArmorStandStats {
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public final float[] head = new float[3];
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final float[] head = new float[3];
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public final float[] body = new float[3];
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final float[] body = new float[3];
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public final float[] leftLeg = new float[3];
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final float[] leftLeg = new float[3];
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public final float[] rightLeg = new float[3];
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final float[] rightLeg = new float[3];
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public final float[] leftArm = new float[3];
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final float[] leftArm = new float[3];
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public final float[] rightArm = new float[3];
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final float[] rightArm = new float[3];
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public boolean arms;
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boolean arms;
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public boolean noplate;
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boolean noplate;
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public boolean nogravity;
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boolean nogravity;
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public boolean invisible;
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boolean invisible;
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public boolean small;
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boolean small;
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}
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}
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@ -1,12 +1,13 @@
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package com.plotsquared.bukkit.object.entity;
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package com.plotsquared.bukkit.object.entity;
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public class EntityBaseStats {
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class EntityBaseStats {
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public EntityWrapper passenger;
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public float fall;
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EntityWrapper passenger;
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public short fire;
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float fall;
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public int age;
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short fire;
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public double v_z;
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int age;
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public double v_y;
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double v_z;
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public double v_x;
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double v_y;
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double v_x;
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}
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}
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@ -15,9 +15,6 @@ import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Guardian;
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import org.bukkit.entity.Guardian;
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import org.bukkit.entity.Horse;
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import org.bukkit.entity.Horse;
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import org.bukkit.entity.Horse.Color;
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import org.bukkit.entity.Horse.Style;
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import org.bukkit.entity.Horse.Variant;
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import org.bukkit.entity.IronGolem;
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import org.bukkit.entity.IronGolem;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.ItemFrame;
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import org.bukkit.entity.ItemFrame;
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@ -167,9 +164,9 @@ public class EntityWrapper {
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this.horse = new HorseStats();
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this.horse = new HorseStats();
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this.horse.jump = horse.getJumpStrength();
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this.horse.jump = horse.getJumpStrength();
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this.horse.chest = horse.isCarryingChest();
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this.horse.chest = horse.isCarryingChest();
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this.horse.variant = getOrdinal(Variant.values(), horse.getVariant());
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this.horse.variant = horse.getVariant();
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this.horse.style = getOrdinal(Style.values(), horse.getStyle());
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this.horse.style = horse.getStyle();
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this.horse.color = getOrdinal(Color.values(), horse.getColor());
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this.horse.color = horse.getColor();
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storeTameable(horse);
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storeTameable(horse);
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storeAgeable(horse);
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storeAgeable(horse);
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storeLiving(horse);
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storeLiving(horse);
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@ -546,9 +543,9 @@ public class EntityWrapper {
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Horse horse = (Horse) entity;
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Horse horse = (Horse) entity;
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horse.setJumpStrength(this.horse.jump);
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horse.setJumpStrength(this.horse.jump);
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horse.setCarryingChest(this.horse.chest);
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horse.setCarryingChest(this.horse.chest);
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horse.setVariant(Variant.values()[this.horse.variant]);
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horse.setVariant(this.horse.variant);
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horse.setStyle(Style.values()[this.horse.style]);
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horse.setStyle(this.horse.style);
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horse.setColor(Color.values()[this.horse.color]);
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horse.setColor(this.horse.color);
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restoreTameable(horse);
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restoreTameable(horse);
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restoreAgeable(horse);
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restoreAgeable(horse);
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restoreLiving(horse);
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restoreLiving(horse);
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@ -1,9 +1,12 @@
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package com.plotsquared.bukkit.object.entity;
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package com.plotsquared.bukkit.object.entity;
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public class HorseStats {
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import org.bukkit.entity.Horse;
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public double jump;
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public boolean chest;
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class HorseStats {
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public int variant;
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public int color;
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double jump;
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public int style;
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boolean chest;
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Horse.Variant variant;
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Horse.Color color;
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Horse.Style style;
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}
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}
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@ -5,23 +5,24 @@ import org.bukkit.potion.PotionEffect;
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import java.util.Collection;
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import java.util.Collection;
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public class LivingEntityStats {
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class LivingEntityStats {
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public boolean loot;
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public String name;
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boolean loot;
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public boolean visible;
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String name;
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public float health;
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boolean visible;
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public short air;
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float health;
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public boolean persistent;
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short air;
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public boolean leashed;
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boolean persistent;
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public short leash_x;
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boolean leashed;
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public short leash_y;
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short leash_x;
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public short leash_z;
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short leash_y;
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public boolean equipped;
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short leash_z;
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public ItemStack mainHand;
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boolean equipped;
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public ItemStack helmet;
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ItemStack mainHand;
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public ItemStack boots;
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ItemStack helmet;
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public ItemStack leggings;
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ItemStack boots;
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public ItemStack chestplate;
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ItemStack leggings;
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public Collection<PotionEffect> potions;
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ItemStack chestplate;
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public ItemStack offHand;
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Collection<PotionEffect> potions;
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ItemStack offHand;
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}
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}
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@ -2,7 +2,8 @@ package com.plotsquared.bukkit.object.entity;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.AnimalTamer;
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public class TameableStats {
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class TameableStats {
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public AnimalTamer owner;
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public boolean tamed;
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AnimalTamer owner;
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boolean tamed;
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}
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}
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