Add some 1.9 blocks to chest content with schematic paste
Restructure tileentity placement from schematic (will soon add signs
etc)
Prepare for release 3.3.3
This commit is contained in:
Jesse Boyd
2016-04-01 04:23:26 +11:00
parent edd18a7178
commit 4a7112a0a5
13 changed files with 193 additions and 111 deletions

View File

@ -6,19 +6,20 @@ import com.intellectualcrafters.jnbt.ListTag;
import com.intellectualcrafters.jnbt.ShortTag;
import com.intellectualcrafters.jnbt.Tag;
import com.intellectualcrafters.plot.object.schematic.ItemType;
import com.intellectualcrafters.plot.object.schematic.PlotItem;
import com.intellectualcrafters.plot.util.MathMan;
import com.intellectualcrafters.plot.util.SchematicHandler.Schematic;
import org.bukkit.block.BlockState;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
import com.plotsquared.bukkit.util.BukkitUtil;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
public class StateWrapper {
@ -33,32 +34,52 @@ public class StateWrapper {
this.tag = tag;
}
public boolean restoreTag(short x, short y, short z, Schematic schematic) {
public boolean restoreTag(String worldName, int x, int y, int z) {
if (this.tag == null) {
return false;
}
List<Tag> itemsTag = this.tag.getListTag("Items").getValue();
int length = itemsTag.size();
short[] ids = new short[length];
byte[] datas = new byte[length];
byte[] amounts = new byte[length];
for (int i = 0; i < length; i++) {
Tag itemTag = itemsTag.get(i);
CompoundTag itemComp = (CompoundTag) itemTag;
short id = itemComp.getShort("id");
String idStr = itemComp.getString("id");
if (idStr != null && !MathMan.isInteger(idStr)) {
idStr = idStr.split(":")[0].toLowerCase();
id = (short) ItemType.getId(idStr);
switch (tag.getString("id").toLowerCase()) {
case "chest": {
List<Tag> itemsTag = this.tag.getListTag("Items").getValue();
int length = itemsTag.size();
short[] ids = new short[length];
byte[] datas = new byte[length];
byte[] amounts = new byte[length];
byte[] slots = new byte[length];
for (int i = 0; i < length; i++) {
Tag itemTag = itemsTag.get(i);
CompoundTag itemComp = (CompoundTag) itemTag;
short id = itemComp.getShort("id");
String idStr = itemComp.getString("id");
if (idStr != null && !MathMan.isInteger(idStr)) {
idStr = idStr.split(":")[1].toLowerCase();
id = (short) ItemType.getId(idStr);
}
ids[i] = id;
datas[i] = (byte) itemComp.getShort("Damage");
amounts[i] = itemComp.getByte("Count");
slots[i] = itemComp.getByte("Slot");
}
World world = BukkitUtil.getWorld(worldName);
Block block = world.getBlockAt(x, y, z);
if (block == null) {
return false;
}
BlockState state = block.getState();
if (state instanceof InventoryHolder) {
InventoryHolder holder = (InventoryHolder) state;
Inventory inv = holder.getInventory();
for (int i = 0; i < ids.length; i++) {
ItemStack item = new ItemStack(ids[i], amounts[i], datas[i]);
inv.addItem(item);
}
state.update(true);
return true;
} else {
}
}
ids[i] = id;
datas[i] = (byte) itemComp.getShort("Damage");
amounts[i] = itemComp.getByte("Count");
}
if (length != 0) {
schematic.addItem(new PlotItem(x, y, z, ids, datas, amounts));
}
return true;
return false;
}
public CompoundTag getTag() {