Add some 1.9 blocks to chest content with schematic paste
Restructure tileentity placement from schematic (will soon add signs
etc)
Prepare for release 3.3.3
This commit is contained in:
Jesse Boyd
2016-04-01 04:23:26 +11:00
parent edd18a7178
commit 4a7112a0a5
13 changed files with 193 additions and 111 deletions

View File

@ -15,17 +15,16 @@ import com.intellectualcrafters.plot.util.PlotChunk;
import com.intellectualcrafters.plot.util.SetQueue;
import com.plotsquared.bukkit.util.BukkitUtil;
import com.plotsquared.bukkit.util.block.GenChunk;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.Set;
import org.bukkit.Chunk;
import org.bukkit.World;
import org.bukkit.block.Biome;
import org.bukkit.generator.BlockPopulator;
import org.bukkit.generator.ChunkGenerator;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.Set;
public class BukkitPlotGenerator extends ChunkGenerator implements GeneratorWrapper<ChunkGenerator> {
private final PlotChunk<Chunk> chunkSetter;
@ -57,6 +56,13 @@ public class BukkitPlotGenerator extends ChunkGenerator implements GeneratorWrap
}
}
}
random.state = c.getX() << 16 | c.getZ() & 0xFFFF;
PlotArea area = PS.get().getPlotArea(world.getName(), null);
SetQueue.ChunkWrapper wrap = SetQueue.IMP.new ChunkWrapper(area.worldname, c.getX(), c.getZ());
PlotChunk<?> chunk = SetQueue.IMP.queue.getChunk(wrap);
if (plotGenerator.populateChunk(chunk, area, random)) {
chunk.addToQueue();
}
}
});
this.chunkSetter = new GenChunk(null, null);
@ -174,6 +180,8 @@ public class BukkitPlotGenerator extends ChunkGenerator implements GeneratorWrap
return this.platformGenerator;
}
@Override
public List<BlockPopulator> getDefaultPopulators(World world) {
try {
@ -204,9 +212,19 @@ public class BukkitPlotGenerator extends ChunkGenerator implements GeneratorWrap
} catch (Exception e) {
e.printStackTrace();
}
return this.populators;
if (world == null) {
return populators;
}
ArrayList<BlockPopulator> toAdd = new ArrayList<BlockPopulator>();
List<BlockPopulator> existing = world.getPopulators();
for (BlockPopulator populator : populators) {
if (!existing.contains(populator)) {
toAdd.add(populator);
}
}
return toAdd;
}
@Override
public ChunkData generateChunkData(World world, Random random, int cx, int cz, BiomeGrid grid) {
GenChunk result = (GenChunk) this.chunkSetter;