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Don't fail loading on versions prior to 1.17
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@ -956,8 +956,8 @@ public class BlockEventListener implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onBlockDispense(BlockDispenseEvent event) {
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public void onBlockDispense(BlockDispenseEvent event) {
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Material type = event.getItem().getType();
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Material type = event.getItem().getType();
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switch (type) {
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switch (type.toString()) {
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case SHULKER_BOX, WHITE_SHULKER_BOX, ORANGE_SHULKER_BOX, MAGENTA_SHULKER_BOX, LIGHT_BLUE_SHULKER_BOX, YELLOW_SHULKER_BOX, LIME_SHULKER_BOX, PINK_SHULKER_BOX, GRAY_SHULKER_BOX, LIGHT_GRAY_SHULKER_BOX, CYAN_SHULKER_BOX, PURPLE_SHULKER_BOX, BLUE_SHULKER_BOX, BROWN_SHULKER_BOX, GREEN_SHULKER_BOX, RED_SHULKER_BOX, BLACK_SHULKER_BOX, CARVED_PUMPKIN, WITHER_SKELETON_SKULL, FLINT_AND_STEEL, BONE_MEAL, SHEARS, GLASS_BOTTLE, GLOWSTONE, COD_BUCKET, PUFFERFISH_BUCKET, SALMON_BUCKET, TROPICAL_FISH_BUCKET, AXOLOTL_BUCKET, BUCKET, WATER_BUCKET, LAVA_BUCKET -> {
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case "SHULKER_BOX", "WHITE_SHULKER_BOX", "ORANGE_SHULKER_BOX", "MAGENTA_SHULKER_BOX", "LIGHT_BLUE_SHULKER_BOX", "YELLOW_SHULKER_BOX", "LIME_SHULKER_BOX", "PINK_SHULKER_BOX", "GRAY_SHULKER_BOX", "LIGHT_GRAY_SHULKER_BOX", "CYAN_SHULKER_BOX", "PURPLE_SHULKER_BOX", "BLUE_SHULKER_BOX", "BROWN_SHULKER_BOX", "GREEN_SHULKER_BOX", "RED_SHULKER_BOX", "BLACK_SHULKER_BOX", "CARVED_PUMPKIN", "WITHER_SKELETON_SKULL", "FLINT_AND_STEEL", "BONE_MEAL", "SHEARS", "GLASS_BOTTLE", "GLOWSTONE", "COD_BUCKET", "PUFFERFISH_BUCKET", "SALMON_BUCKET", "TROPICAL_FISH_BUCKET", "AXOLOTL_BUCKET", "BUCKET", "WATER_BUCKET", "LAVA_BUCKET" -> {
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if (event.getBlock().getType() == Material.DROPPER) {
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if (event.getBlock().getType() == Material.DROPPER) {
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return;
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return;
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}
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}
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@ -1064,16 +1064,16 @@ public class PlayerEventListener extends PlotListener implements Listener {
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Material type = event.getMaterial();
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Material type = event.getMaterial();
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// in the following, lb needs to have the material of the item in hand i.e. type
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// in the following, lb needs to have the material of the item in hand i.e. type
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switch (type) {
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switch (type.toString()) {
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case REDSTONE:
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case "REDSTONE":
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case STRING:
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case "STRING":
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case PUMPKIN_SEEDS:
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case "PUMPKIN_SEEDS":
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case MELON_SEEDS:
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case "MELON_SEEDS":
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case COCOA_BEANS:
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case "COCOA_BEANS":
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case WHEAT_SEEDS:
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case "WHEAT_SEEDS":
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case BEETROOT_SEEDS:
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case "BEETROOT_SEEDS":
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case SWEET_BERRIES:
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case "SWEET_BERRIES":
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case GLOW_BERRIES:
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case "GLOW_BERRIES":
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return;
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return;
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default:
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default:
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//eventType = PlayerBlockEventType.PLACE_BLOCK;
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//eventType = PlayerBlockEventType.PLACE_BLOCK;
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