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We don't want droppers included.
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@ -108,10 +108,11 @@ public abstract class PlotWorld {
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// TODO: Let jesse decide if this is stupid or not
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BLOCKS = new ArrayList<>();
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for (Material material : Material.values()) {
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if (material.isBlock() && material.isSolid() && (!material.hasGravity()) && (material.isOccluding()))
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if (material.isBlock() && material.isSolid() && !material.hasGravity() && !material.isTransparent() && material.isOccluding() && material!=Material.DROPPER) {
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BLOCKS.add(material);
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}
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}
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}
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public final String worldname;
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public boolean AUTO_MERGE;
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public boolean MOB_SPAWNING;
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