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https://github.com/IntellectualSites/PlotSquared.git
synced 2025-06-26 02:34:42 +02:00
feat: add InteractionInteractFlag (#4538)
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@ -65,6 +65,7 @@ import com.plotsquared.core.plot.flag.implementations.HostileInteractFlag;
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import com.plotsquared.core.plot.flag.implementations.IceFormFlag;
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import com.plotsquared.core.plot.flag.implementations.IceMeltFlag;
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import com.plotsquared.core.plot.flag.implementations.InstabreakFlag;
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import com.plotsquared.core.plot.flag.implementations.InteractionInteractFlag;
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import com.plotsquared.core.plot.flag.implementations.InvincibleFlag;
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import com.plotsquared.core.plot.flag.implementations.ItemDropFlag;
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import com.plotsquared.core.plot.flag.implementations.KeepFlag;
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@ -172,6 +173,7 @@ public final class GlobalFlagContainer extends FlagContainer {
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this.addFlag(IceFormFlag.ICE_FORM_FALSE);
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this.addFlag(IceMeltFlag.ICE_MELT_FALSE);
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this.addFlag(InstabreakFlag.INSTABREAK_FALSE);
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this.addFlag(InteractionInteractFlag.INTERACTION_INTERACT_FALSE);
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this.addFlag(InvincibleFlag.INVINCIBLE_FALSE);
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this.addFlag(ItemDropFlag.ITEM_DROP_TRUE);
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this.addFlag(KeepInventoryFlag.KEEP_INVENTORY_FALSE);
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@ -0,0 +1,39 @@
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/*
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* PlotSquared, a land and world management plugin for Minecraft.
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* Copyright (C) IntellectualSites <https://intellectualsites.com>
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* Copyright (C) IntellectualSites team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.plotsquared.core.plot.flag.implementations;
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import com.plotsquared.core.configuration.caption.TranslatableCaption;
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import com.plotsquared.core.plot.flag.types.BooleanFlag;
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import org.checkerframework.checker.nullness.qual.NonNull;
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public class InteractionInteractFlag extends BooleanFlag<InteractionInteractFlag> {
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public static final InteractionInteractFlag INTERACTION_INTERACT_TRUE = new InteractionInteractFlag(true);
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public static final InteractionInteractFlag INTERACTION_INTERACT_FALSE = new InteractionInteractFlag(false);
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private InteractionInteractFlag(boolean value) {
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super(value, TranslatableCaption.of("flags.flag_description_interaction_interact"));
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}
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@Override
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protected InteractionInteractFlag flagOf(@NonNull Boolean value) {
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return value ? INTERACTION_INTERACT_TRUE : INTERACTION_INTERACT_FALSE;
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}
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}
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@ -41,6 +41,7 @@ public class EntityCategories {
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public static final EntityCategory PROJECTILE = register("projectile");
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public static final EntityCategory OTHER = register("other");
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public static final EntityCategory PLAYER = register("player");
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public static final EntityCategory INTERACTION = register("interaction");
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public static EntityCategory register(final String id) {
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final EntityCategory entityCategory = new EntityCategory(PlotSquared.platform().worldUtil(), id);
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@ -572,6 +572,7 @@
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"flags.flag_description_ice_form": "<gray>Set to `true` to allow ice to form in the plot.</gray>",
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"flags.flag_description_ice_melt": "<gray>Set to `false` to disable ice melting in the plot.</gray>",
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"flags.flag_description_instabreak": "<gray>Set to `true` to allow blocks to be instantaneously broken in survival mode.</gray>",
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"flags.flag_description_interaction_interact": "<gray>Set to `true` to allow guests to interact with interaction entities in the plot.</gray>",
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"flags.flag_description_invincible": "<gray>Set to `true` to prevent players from taking damage inside the plot.</gray>",
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"flags.flag_description_item_drop": "<gray>Set to `false` to prevent items from being dropped inside the plot.</gray>",
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"flags.flag_description_kelp_grow": "<gray>Set to `false` to prevent kelp from growing in the plot.</gray>",
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