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	Experimental allow plot clearing on mega plots
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		@@ -77,9 +77,9 @@ public class Clear extends SubCommand {
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            MainUtil.sendMessage(plr, C.COMMAND_SYNTAX, "/plot clear [X;Z|mine]");
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            return sendMessage(plr, C.NOT_IN_PLOT);
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        }
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        if (!MainUtil.getTopPlot(plot).equals(MainUtil.getBottomPlot(plot))) {
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            return sendMessage(plr, C.UNLINK_REQUIRED);
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        }
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//        if (!MainUtil.getTopPlot(plot).equals(MainUtil.getBottomPlot(plot))) {
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//            return sendMessage(plr, C.UNLINK_REQUIRED);
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//        }
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        if (((plot == null) || !plot.hasOwner() || !plot.isOwner(UUIDHandler.getUUID(plr))) && !Permissions.hasPermission(plr, "plots.admin.command.clear")) {
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            return sendMessage(plr, C.NO_PLOT_PERMS);
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        }
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@@ -37,6 +37,7 @@ import com.intellectualcrafters.plot.object.PlotBlock;
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import com.intellectualcrafters.plot.object.PlotId;
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import com.intellectualcrafters.plot.object.PlotLoc;
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import com.intellectualcrafters.plot.object.PlotWorld;
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import com.intellectualcrafters.plot.object.RegionWrapper;
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import com.intellectualcrafters.plot.object.RunnableVal;
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import com.intellectualcrafters.plot.util.ChunkManager;
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import com.intellectualcrafters.plot.util.MainUtil;
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@@ -171,8 +172,8 @@ public class HybridPlotManager extends ClassicPlotManager {
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        final String world = plotworld.worldname;
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        final HybridPlotWorld dpw = ((HybridPlotWorld) plotworld);
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        final Location pos1 = MainUtil.getPlotBottomLocAbs(world, plot.id).add(1, 0, 1);
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        final Location pos2 = MainUtil.getPlotTopLocAbs(world, plot.id);
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        final Location pos1 = MainUtil.getPlotBottomLoc(world, plot.id).add(1, 0, 1);
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        final Location pos2 = MainUtil.getPlotTopLoc(world, plot.id);
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        // If augmented
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        final boolean canRegen = plotworld.TYPE == 0 && plotworld.TERRAIN == 0;
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        // The component blocks
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@@ -186,7 +187,9 @@ public class HybridPlotManager extends ClassicPlotManager {
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            public void run() {
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                // If the chunk isn't near the edge and it isn't an augmented world we can just regen the whole chunk
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                if (canRegen && value[6] == 0) {
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                    ChunkManager.CURRENT_PLOT_CLEAR = new RegionWrapper(value[2], value[4], value[3], value[5]);
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                    ChunkManager.manager.regenerateChunk(world, new ChunkLoc(value[0], value[1]));
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                    ChunkManager.CURRENT_PLOT_CLEAR = null;
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                    return;
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                }
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                ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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