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https://github.com/IntellectualSites/PlotSquared.git
synced 2025-07-04 14:44:43 +02:00
Many Much
- Add readregions to queues for when we're setting our own consumer (usually meaning the queue writes its own blocks, so it doesn't know which chunks to actually load) - Finish removing chunk/regionTasks - Allow the queue to not remove tickets from chunks (useful for swapping chunks so they don't unload needlessly) - Remove a lot of unused methods - Implement entities to queues - Remove chunk unloading (the server should really handle it)
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@ -129,37 +129,4 @@ public class BukkitChunkManager extends ChunkManager {
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.getChunkAtAsync(BukkitUtil.getWorld(world), chunkLoc.getX(), chunkLoc.getZ(), force);
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}
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@Override
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public void unloadChunk(final String world, final BlockVector2 chunkLoc, final boolean save) {
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if (!PlotSquared.get().isMainThread(Thread.currentThread())) {
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TaskManager.runTask(() -> BukkitUtil.getWorld(world)
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.unloadChunk(chunkLoc.getX(), chunkLoc.getZ(), save));
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} else {
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BukkitUtil.getWorld(world).unloadChunk(chunkLoc.getX(), chunkLoc.getZ(), save);
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}
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}
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private void count(int[] count, Entity entity) {
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final com.sk89q.worldedit.world.entity.EntityType entityType =
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BukkitAdapter.adapt(entity.getType());
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if (EntityCategories.PLAYER.contains(entityType)) {
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return;
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} else if (EntityCategories.PROJECTILE.contains(entityType) || EntityCategories.OTHER
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.contains(entityType) || EntityCategories.HANGING.contains(entityType)) {
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count[CAP_MISC]++;
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} else if (EntityCategories.ANIMAL.contains(entityType) || EntityCategories.VILLAGER
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.contains(entityType) || EntityCategories.TAMEABLE.contains(entityType)) {
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count[CAP_MOB]++;
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count[CAP_ANIMAL]++;
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} else if (EntityCategories.VEHICLE.contains(entityType)) {
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count[CAP_VEHICLE]++;
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} else if (EntityCategories.HOSTILE.contains(entityType)) {
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count[CAP_MOB]++;
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count[CAP_MONSTER]++;
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}
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count[CAP_ENTITY]++;
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}
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}
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