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Fixes an issue with boats
Signed-off-by: matt <4009945+MattBDev@users.noreply.github.com>
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parent
56c24a6a56
commit
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@ -35,6 +35,7 @@ import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.player.*;
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import org.bukkit.event.vehicle.VehicleCreateEvent;
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import org.bukkit.event.vehicle.VehicleDestroyEvent;
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import org.bukkit.event.vehicle.VehicleEntityCollisionEvent;
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import org.bukkit.event.vehicle.VehicleMoveEvent;
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import org.bukkit.event.world.StructureGrowEvent;
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import org.bukkit.help.HelpTopic;
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@ -235,6 +236,33 @@ import java.util.regex.Pattern;
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}
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}
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@EventHandler public void onVehicleEntityCollision(VehicleEntityCollisionEvent e) {
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if (e.getVehicle().getType() == EntityType.BOAT) {
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Location location = BukkitUtil.getLocation(e.getEntity());
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if (location.getPlotArea() == null) {
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//we don't care about events that happen outside of a plot area.
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return;
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}
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if (e.getEntity() instanceof Player) {
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PlotPlayer player = BukkitUtil.getPlayer((Player) e.getEntity());
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Plot plot = player.getCurrentPlot();
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if (plot != null) {
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if (!plot.isAdded(player.getUUID())) {
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//Here the event is only canceled if the player is not the owner
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//of the property on which he is located.
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e.setCancelled(true);
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}
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} else {
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e.setCancelled(true);
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}
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} else {
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//Here the event is cancelled too, otherwise you can move the
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//boat with EchoPets or other mobs running around on the plot.
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e.setCancelled(true);
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}
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}
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}
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@EventHandler public void onRedstoneEvent(BlockRedstoneEvent event) {
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Block block = event.getBlock();
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/* switch (block.getType()) {
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