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Fix OfflinePlayerUUIDService breaking when no worlds have been loaded.
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parent
e17222dd19
commit
159b35c717
@ -44,15 +44,19 @@ import java.util.UUID;
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public class OfflinePlayerUUIDService implements UUIDService {
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public class OfflinePlayerUUIDService implements UUIDService {
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@Override @NotNull public List<UUIDMapping> getNames(@NotNull final List<UUID> uuids) {
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@Override @NotNull public List<UUIDMapping> getNames(@NotNull final List<UUID> uuids) {
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if (Settings.UUID.FORCE_LOWERCASE) {
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if (Settings.UUID.FORCE_LOWERCASE || Bukkit.getWorlds().isEmpty()) {
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return Collections.emptyList(); // This is useless now
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return Collections.emptyList(); // This is useless now
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}
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}
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final List<UUIDMapping> wrappers = new ArrayList<>(uuids.size());
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final List<UUIDMapping> wrappers = new ArrayList<>(uuids.size());
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for (final UUID uuid : uuids) {
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for (final UUID uuid : uuids) {
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final OfflinePlayer offlinePlayer = Bukkit.getOfflinePlayer(uuid);
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final OfflinePlayer offlinePlayer = Bukkit.getOfflinePlayer(uuid);
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try {
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if (offlinePlayer.hasPlayedBefore()) {
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if (offlinePlayer.hasPlayedBefore()) {
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wrappers.add(new UUIDMapping(uuid, offlinePlayer.getName()));
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wrappers.add(new UUIDMapping(uuid, offlinePlayer.getName()));
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}
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}
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} catch (final Exception ignored) {} /* This can be safely ignored. If this happens, it is
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probably because it's called before the worlds have
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been loaded. This is bad, but does not break anything */
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}
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}
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return wrappers;
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return wrappers;
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}
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}
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