Fix armorstands, boats etc being placeable on players plots with "use 0" flag

This commit is contained in:
dordsor21 2019-02-13 21:47:54 +00:00
parent 477e698f7e
commit 130e1b6300
2 changed files with 4 additions and 11 deletions

View File

@ -1876,23 +1876,16 @@ import java.util.regex.Pattern;
eventType = PlayerBlockEventType.TELEPORT_OBJECT;
break;
default:
LegacyPlotBlock legacyPlotBlock =
(LegacyPlotBlock) PlotSquared.get().IMP.getLegacyMappings()
.fromStringToLegacy(blockType.name());
if (legacyPlotBlock != null) {
int blockId = legacyPlotBlock.id;
if (blockId > 197) {
if (blockType.isInteractable()) {
eventType = PlayerBlockEventType.INTERACT_BLOCK;
}
}
break;
}
lb = new BukkitLazyBlock(PlotBlock.get(block.getType().toString()));
ItemStack hand = player.getInventory().getItemInMainHand();
if (eventType != null && (eventType != PlayerBlockEventType.INTERACT_BLOCK
|| !player.isSneaking())) {
break;
}
ItemStack hand = player.getInventory().getItemInMainHand();
Material type = (hand == null) ? null : hand.getType();
if (type == Material.AIR) {
eventType = PlayerBlockEventType.INTERACT_BLOCK;

View File

@ -675,7 +675,7 @@ public final class BukkitLegacyMappings extends LegacyMappings {
final List<LegacyBlock> missing = new ArrayList<>();
for (final Material material : Material.values()) {
final String materialName = material.name().toLowerCase(Locale.ENGLISH);
if (OLD_STRING_TO_STRING_PLOT_BLOCK.get(materialName) == null) {
if (NEW_STRING_TO_LEGACY_PLOT_BLOCK.get(materialName) == null) {
final LegacyBlock missingBlock =
new LegacyBlock(material.getId(), materialName, materialName);
missing.add(missingBlock);