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Include golems (snowmen, iron golems and shulkers) in the animal-interact flag.
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@ -46,6 +46,7 @@ import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.FallingBlock;
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import org.bukkit.entity.FallingBlock;
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import org.bukkit.entity.Fireball;
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import org.bukkit.entity.Fireball;
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import org.bukkit.entity.Golem;
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import org.bukkit.entity.Hanging;
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import org.bukkit.entity.Hanging;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.entity.ItemFrame;
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import org.bukkit.entity.ItemFrame;
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@ -2569,7 +2570,7 @@ public class PlayerEvents extends PlotListener implements Listener {
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if (entity instanceof Monster && plot.getFlag(HostileInteractFlag.class)) {
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if (entity instanceof Monster && plot.getFlag(HostileInteractFlag.class)) {
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return;
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return;
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}
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}
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if (entity instanceof Animals && plot.getFlag(AnimalInteractFlag.class)) {
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if ((entity instanceof Animals || entity instanceof Golem) && plot.getFlag(AnimalInteractFlag.class)) {
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return;
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return;
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}
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}
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if (entity instanceof Tameable && ((Tameable) entity).isTamed() && plot
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if (entity instanceof Tameable && ((Tameable) entity).isTamed() && plot
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