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https://github.com/IntellectualSites/PlotSquared.git
synced 2024-11-26 07:06:44 +01:00
Possible fix + add guest-gamemode flag
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parent
4e019ab796
commit
0b19cc7d9d
@ -21,6 +21,7 @@ public final class Flags {
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public static final IntervalFlag FEED = new IntervalFlag("feed");
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public static final IntervalFlag HEAL = new IntervalFlag("heal");
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public static final GameModeFlag GAMEMODE = new GameModeFlag("gamemode");
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public static final GameModeFlag GUEST_GAMEMODE = new GameModeFlag("guest-gamemode");
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public static final StringFlag DONE = (StringFlag) new StringFlag("done").reserve();
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public static final BooleanFlag REDSTONE = new BooleanFlag("redstone");
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public static final BooleanFlag FLY = new BooleanFlag("fly");
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@ -164,12 +165,11 @@ public final class Flags {
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});
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PS.get().foreachPlotRaw(new RunnableVal<Plot>() {
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@Override public void run(Plot value) {
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Object remove = null;
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if (value.getFlags().containsKey(duplicate)) {
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remove = value.getFlags().remove(duplicate);
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}
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Object remove = value.getFlags().remove(duplicate);
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value.getFlags().put(flag,flag.parseValue("" + remove));
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}
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}
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});
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}
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}
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@ -94,6 +94,17 @@ public class PlotListener {
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}
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}
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}
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Optional<PlotGameMode> guestGamemodeFlag = plot.getFlag(Flags.GUEST_GAMEMODE);
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if (gamemodeFlag.isPresent()) {
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if (player.getGameMode() != gamemodeFlag.get() && !plot.isAdded(player.getUUID())) {
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if (!Permissions.hasPermission(player, "plots.gamemode.bypass")) {
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player.setGameMode(gamemodeFlag.get());
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} else {
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MainUtil.sendMessage(player,
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StringMan.replaceAll(C.GAMEMODE_WAS_BYPASSED.s(), "{plot}", plot.getId(), "{gamemode}", gamemodeFlag.get()));
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}
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}
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}
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Optional<Long> timeFlag = plot.getFlag(Flags.TIME);
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if (timeFlag.isPresent()) {
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try {
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@ -171,7 +182,7 @@ public class PlotListener {
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if (pw == null) {
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return true;
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}
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if (plot.getFlag(Flags.GAMEMODE).isPresent()) {
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if (plot.getFlag(Flags.GAMEMODE).isPresent() || plot.getFlag(Flags.GUEST_GAMEMODE).isPresent()) {
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if (player.getGameMode() != pw.GAMEMODE) {
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if (!Permissions.hasPermission(player, "plots.gamemode.bypass")) {
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player.setGameMode(pw.GAMEMODE);
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