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fix: load single plot areas on creation (#4490)
* fix: load single plot areas on creation * fix: don't allow overlapping plot areas
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@ -795,9 +795,8 @@ public class PlotSquared {
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if (world.equals("CheckingPlotSquaredGenerator")) {
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if (world.equals("CheckingPlotSquaredGenerator")) {
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return;
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return;
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}
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}
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if (!this.getPlotAreaManager().addWorld(world)) {
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// Don't check the return result -> breaks runtime loading of single plot areas on creation
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return;
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this.getPlotAreaManager().addWorld(world);
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}
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Set<String> worlds;
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Set<String> worlds;
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if (this.worldConfiguration.contains("worlds")) {
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if (this.worldConfiguration.contains("worlds")) {
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worlds = this.worldConfiguration.getConfigurationSection("worlds").getKeys(false);
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worlds = this.worldConfiguration.getConfigurationSection("worlds").getKeys(false);
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@ -184,6 +184,7 @@ public class Area extends SubCommand {
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CuboidRegion.makeCuboid(playerSelectedRegion)
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CuboidRegion.makeCuboid(playerSelectedRegion)
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).length != 0) {
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).length != 0) {
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player.sendMessage(TranslatableCaption.of("single.single_area_overlapping"));
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player.sendMessage(TranslatableCaption.of("single.single_area_overlapping"));
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return false;
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}
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}
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// Alter the region
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// Alter the region
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final BlockVector3 playerSelectionMin = playerSelectedRegion.getMinimumPoint();
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final BlockVector3 playerSelectionMin = playerSelectedRegion.getMinimumPoint();
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