PlotSquared/Bukkit/src/main/java/com/plotsquared/bukkit/queue/GenChunk.java

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/*
* _____ _ _ _____ _
* | __ \| | | | / ____| | |
* | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| |
* | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` |
* | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| |
* |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_|
* | |
* |_|
* PlotSquared plot management system for Minecraft
* Copyright (C) 2020 IntellectualSites
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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package com.plotsquared.bukkit.queue;
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import com.google.common.base.Preconditions;
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import com.plotsquared.bukkit.util.BukkitBlockUtil;
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import com.plotsquared.bukkit.util.BukkitUtil;
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import com.plotsquared.core.location.ChunkWrapper;
import com.plotsquared.core.location.Location;
import com.plotsquared.core.queue.ScopedLocalBlockQueue;
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import com.plotsquared.core.util.MainUtil;
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import com.plotsquared.core.util.PatternUtil;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockTypes;
import lombok.Getter;
import lombok.Setter;
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import org.bukkit.Chunk;
import org.bukkit.World;
import org.bukkit.block.Biome;
import org.bukkit.generator.ChunkGenerator.BiomeGrid;
import org.bukkit.generator.ChunkGenerator.ChunkData;
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import javax.annotation.Nonnull;
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import java.util.Arrays;
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public class GenChunk extends ScopedLocalBlockQueue {
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public final Biome[] biomes;
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public BlockState[][] result;
public BiomeGrid biomeGrid;
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public Chunk chunk;
public String world;
public int chunkX;
public int chunkZ;
@Getter @Setter private ChunkData chunkData = null;
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public GenChunk() {
super(null, Location.at("", 0, 0, 0), Location.at("", 15, 255, 15));
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this.biomes = Biome.values();
}
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public Chunk getChunk() {
if (chunk == null) {
World worldObj = BukkitUtil.getWorld(world);
if (worldObj != null) {
this.chunk = worldObj.getChunkAt(chunkX, chunkZ);
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}
}
return chunk;
}
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public void setChunk(Chunk chunk) {
this.chunk = chunk;
}
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public void setChunk(ChunkWrapper wrap) {
chunk = null;
world = wrap.world;
chunkX = wrap.x;
chunkZ = wrap.z;
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}
@Override public void fillBiome(BiomeType biomeType) {
if (biomeGrid == null) {
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return;
}
Biome biome = BukkitAdapter.adapt(biomeType);
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for (int x = 0; x < 16; x++) {
for (int z = 0; z < 16; z++) {
this.biomeGrid.setBiome(x, z, biome);
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}
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}
}
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@Override public void setCuboid(Location pos1, Location pos2, BlockState block) {
if (result != null && pos1.getX() == 0 && pos1.getZ() == 0 && pos2.getX() == 15
&& pos2.getZ() == 15) {
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for (int y = pos1.getY(); y <= pos2.getY(); y++) {
int layer = y >> 4;
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BlockState[] data = result[layer];
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if (data == null) {
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result[layer] = data = new BlockState[4096];
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}
int start = y << 8;
int end = start + 256;
Arrays.fill(data, start, end, block);
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}
}
int minX = Math.min(pos1.getX(), pos2.getX());
int minY = Math.min(pos1.getY(), pos2.getY());
int minZ = Math.min(pos1.getZ(), pos2.getZ());
int maxX = Math.max(pos1.getX(), pos2.getX());
int maxY = Math.max(pos1.getY(), pos2.getY());
int maxZ = Math.max(pos1.getZ(), pos2.getZ());
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chunkData
.setRegion(minX, minY, minZ, maxX + 1, maxY + 1, maxZ + 1, BukkitAdapter.adapt(block));
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}
@Override public boolean setBiome(int x, int z, BiomeType biomeType) {
return setBiome(x, z, BukkitAdapter.adapt(biomeType));
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}
public boolean setBiome(int x, int z, Biome biome) {
if (this.biomeGrid != null) {
this.biomeGrid.setBiome(x, z, biome);
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return true;
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}
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return false;
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}
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@Override public boolean setBlock(int x, int y, int z, @Nonnull Pattern pattern) {
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return setBlock(x, y, z, PatternUtil
.apply(Preconditions.checkNotNull(pattern, "Pattern may not be null"), x, y, z));
}
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@Override public boolean setBlock(int x, int y, int z, BlockState id) {
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if (this.result == null) {
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this.chunkData.setBlock(x, y, z, BukkitAdapter.adapt(id));
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return true;
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}
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this.chunkData.setBlock(x, y, z, BukkitAdapter.adapt(id));
this.storeCache(x, y, z, id);
return true;
}
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private void storeCache(final int x, final int y, final int z, final BlockState id) {
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int i = MainUtil.CACHE_I[y][x][z];
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BlockState[] v = this.result[i];
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if (v == null) {
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this.result[i] = v = new BlockState[4096];
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}
int j = MainUtil.CACHE_J[y][x][z];
v[j] = id;
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}
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@Override public boolean setBlock(int x, int y, int z, BaseBlock id) {
if (this.result == null) {
this.chunkData.setBlock(x, y, z, BukkitAdapter.adapt(id));
return true;
}
this.chunkData.setBlock(x, y, z, BukkitAdapter.adapt(id));
this.storeCache(x, y, z, id.toImmutableState());
return true;
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}
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@Override public BlockState getBlock(int x, int y, int z) {
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int i = MainUtil.CACHE_I[y][x][z];
if (result == null) {
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return BukkitBlockUtil.get(chunkData.getType(x, y, z));
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}
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BlockState[] array = result[i];
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if (array == null) {
return BlockTypes.AIR.getDefaultState();
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}
int j = MainUtil.CACHE_J[y][x][z];
return array[j];
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}
public int getX() {
return chunk == null ? chunkX : chunk.getX();
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}
public int getZ() {
return chunk == null ? chunkZ : chunk.getZ();
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}
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@Override public String getWorld() {
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return chunk == null ? world : chunk.getWorld().getName();
}
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@Override public Location getMax() {
return Location.at(getWorld(), 15 + (getX() << 4), 255, 15 + (getZ() << 4));
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}
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@Override public Location getMin() {
return Location.at(getWorld(), getX() << 4, 0, getZ() << 4);
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}
public GenChunk clone() {
GenChunk toReturn = new GenChunk();
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if (this.result != null) {
for (int i = 0; i < this.result.length; i++) {
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BlockState[] matrix = this.result[i];
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if (matrix != null) {
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toReturn.result[i] = new BlockState[matrix.length];
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System.arraycopy(matrix, 0, toReturn.result[i], 0, matrix.length);
}
}
}
toReturn.chunkData = this.chunkData;
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return toReturn;
}
}