PlotSquared/Bukkit/src/main/java/com/plotsquared/bukkit/uuid/OfflinePlayerUUIDService.java

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/*
* _____ _ _ _____ _
* | __ \| | | | / ____| | |
* | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| |
* | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` |
* | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| |
* |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_|
* | |
* |_|
* PlotSquared plot management system for Minecraft
* Copyright (C) 2021 IntellectualSites
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
package com.plotsquared.bukkit.uuid;
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import com.google.common.base.Charsets;
import com.plotsquared.core.configuration.Settings;
import com.plotsquared.core.uuid.UUIDMapping;
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import com.plotsquared.core.uuid.UUIDService;
import org.bukkit.Bukkit;
import org.bukkit.OfflinePlayer;
import org.checkerframework.checker.nullness.qual.NonNull;
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import java.util.ArrayList;
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import java.util.Collections;
import java.util.List;
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import java.util.UUID;
/**
* UUID service that use {@link org.bukkit.OfflinePlayer offline players}
*/
public class OfflinePlayerUUIDService implements UUIDService {
@Override
public @NonNull List<UUIDMapping> getNames(final @NonNull List<UUID> uuids) {
if (Settings.UUID.FORCE_LOWERCASE || Bukkit.getWorlds().isEmpty()) {
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return Collections.emptyList(); // This is useless now
}
final List<UUIDMapping> wrappers = new ArrayList<>(uuids.size());
for (final UUID uuid : uuids) {
final OfflinePlayer offlinePlayer = Bukkit.getOfflinePlayer(uuid);
try {
if (offlinePlayer.hasPlayedBefore()) {
wrappers.add(new UUIDMapping(uuid, offlinePlayer.getName()));
}
} catch (final Exception ignored) {
} /* This can be safely ignored. If this happens, it is
probably because it's called before the worlds have
been loaded. This is bad, but does not break anything */
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}
return wrappers;
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}
@Override
public @NonNull List<UUIDMapping> getUUIDs(final @NonNull List<String> usernames) {
final List<UUIDMapping> wrappers = new ArrayList<>(usernames.size());
for (final String username : usernames) {
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if (Settings.UUID.OFFLINE) {
if (Settings.UUID.FORCE_LOWERCASE) {
wrappers.add(new UUIDMapping(UUID.nameUUIDFromBytes(("OfflinePlayer:" +
username.toLowerCase()).getBytes(Charsets.UTF_8)), username));
} else {
wrappers.add(new UUIDMapping(UUID.nameUUIDFromBytes(("OfflinePlayer:" +
username).getBytes(Charsets.UTF_8)), username));
}
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} else {
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final OfflinePlayer offlinePlayer = Bukkit.getOfflinePlayer(username);
if (offlinePlayer.hasPlayedBefore()) {
wrappers.add(new UUIDMapping(offlinePlayer.getUniqueId(), offlinePlayer.getName()));
}
}
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}
return wrappers;
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}
}