2020-04-16 04:52:39 +02:00
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/*
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* _____ _ _ _____ _
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* | __ \| | | | / ____| | |
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* | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| |
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* | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` |
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* | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| |
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* |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_|
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* | |
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* |_|
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* PlotSquared plot management system for Minecraft
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* Copyright (C) 2020 IntellectualSites
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2020-04-15 21:26:54 +02:00
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package com.plotsquared.bukkit.util;
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2019-11-04 20:55:55 +01:00
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.world.block.BlockState;
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2019-11-12 21:38:18 +01:00
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import com.sk89q.worldedit.world.item.ItemType;
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2019-11-04 20:55:55 +01:00
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import java.util.function.Supplier;
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public class BukkitBlockUtil {
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2019-11-12 21:38:18 +01:00
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public static Supplier<ItemType> supplyItem(Block block) {
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2019-12-02 23:07:57 +01:00
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return new Supplier<ItemType>() {
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@Override public ItemType get() {
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return BukkitAdapter.asItemType(block.getType());
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}
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};
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2019-11-04 20:55:55 +01:00
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}
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2019-11-12 21:38:18 +01:00
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public static Supplier<ItemType> supplyItem(Material type) {
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return () -> BukkitAdapter.asItemType(type);
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2019-11-04 20:55:55 +01:00
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}
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public static BlockState get(Block block) {
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return get(block.getType());
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}
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public static BlockState get(Material material) {
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return BukkitAdapter.asBlockType(material).getDefaultState();
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}
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}
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