PlotSquared/src/main/java/com/intellectualcrafters/plot/IPlotMain.java

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package com.intellectualcrafters.plot;
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import java.io.File;
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import com.intellectualcrafters.plot.generator.HybridUtils;
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import com.intellectualcrafters.plot.generator.PlotGenerator;
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import com.intellectualcrafters.plot.object.PlotPlayer;
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import com.intellectualcrafters.plot.util.AbstractTitle;
import com.intellectualcrafters.plot.util.BlockManager;
import com.intellectualcrafters.plot.util.ChatManager;
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import com.intellectualcrafters.plot.util.ChunkManager;
import com.intellectualcrafters.plot.util.EconHandler;
import com.intellectualcrafters.plot.util.EventUtil;
import com.intellectualcrafters.plot.util.InventoryUtil;
import com.intellectualcrafters.plot.util.SchematicHandler;
import com.intellectualcrafters.plot.util.SetupUtils;
import com.intellectualcrafters.plot.util.TaskManager;
import com.intellectualcrafters.plot.util.UUIDHandlerImplementation;
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public interface IPlotMain {
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/**
* Log a message to console
* @param message
*/
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void log(String message);
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/**
* Get the `PlotSquared` directory (e.g. /plugins/PlotSquared or /mods/PlotSquared)
* @return
*/
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File getDirectory();
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/**
* Wrap a player into a PlotPlayer object
* @param obj
* @return
*/
PlotPlayer wrapPlayer(Object obj);
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/**
* Disable the implementation
* - If a full disable isn't feasibly, just disable what it can
*/
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void disable();
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/**
* Get the version of the PlotSquared being used
* @return
*/
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int[] getPluginVersion();
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/**
* Get the version of Minecraft that is running
* (used to check what protocols and such are supported)
* @return
*/
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int[] getServerVersion();
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/**
* Get the nms package prefix
* @return
*/
String getNMSPackage();
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/**
* Get the schematic handler
* @return
*/
SchematicHandler initSchematicHandler();
/**
* Get the schematic handler
* @return
*/
ChatManager initChatManager();
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/**
* The task manager will run and manage minecraft tasks
* @return
*/
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TaskManager getTaskManager();
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/**
* Run the task that will kill road mobs
*/
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void runEntityTask();
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/**
* Register the implementation specific commands
*/
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void registerCommands();
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/**
* Register the protection system (used to protect blocks and such)
*/
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void registerPlayerEvents();
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/**
* Register inventory related events (used for inventory guis)
*/
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void registerInventoryEvents();
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/**
* Register plot plus related events (whatever these are?)
*/
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void registerPlotPlusEvents();
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/**
* Register force field events (why is this a thing?)
*/
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void registerForceFieldEvents();
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/**
* Register the WorldEdit hook
*/
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void registerWorldEditEvents();
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/**
* Register TNT related events (if TNT protection is enabled)
*/
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void registerTNTListener();
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/**
* Get the economy provider
* @return
*/
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EconHandler getEconomyHandler();
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/**
* Get the block manager
* @return
*/
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BlockManager initBlockManager();
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/**
* Get the EventUtil class
* @return
*/
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EventUtil initEventUtil();
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/**
* Get the chunk manager
* @return
*/
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ChunkManager initChunkManager();
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/**
* Get the setuputils class (used for world creation)
* @return
*/
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SetupUtils initSetupUtils();
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/**
* Get HybridUtils class (common functions useful for hybrid world generation)
* @return
*/
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HybridUtils initHybridUtils();
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/**
* Start the metrics task
*/
void startMetrics();
/**
* If a world is already loaded, set the generator (use NMS if required)
* @param world
*/
void setGenerator(String world);
/**
* Get the UUIDHandlerImplementation which will cache and provide UUIDs
* @return
*/
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UUIDHandlerImplementation initUUIDHandler();
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/**
* Get the InventoryUtil class (used for implementation specific inventory guis)
* @return
*/
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InventoryUtil initInventoryUtil();
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/**
* Run the converter for the implementation (not necessarily PlotMe, just any plugin that we can convert from)
* @return
*/
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boolean initPlotMeConverter();
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/**
* Unregister a PlotPlayer from cache e.g. if they have logged off
* @param player
*/
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void unregister(PlotPlayer player);
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/**
* Get the generator wrapper for a world (world) and generator (name)
* @param world
* @param name
* @return
*/
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PlotGenerator<?> getGenerator(String world, String name);
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/**
* Register the chunk processor which will clean out chunks that have too many blockstates or entities
*/
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void registerChunkProcessor();
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/**
* Register the world initialization events (used to keep track of worlds being generated)
*/
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void registerWorldEvents();
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/**
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* Get the name of the server
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* @return
*/
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String getServerName();
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/**
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* Get the class that will manage player titles
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* @return
*/
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AbstractTitle initTitleManager();
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}