Change the jail stick event to lowest priority, so it gets called first.
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@ -212,7 +212,7 @@ public class PlayerListener implements Listener {
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}
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}
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}
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}
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@EventHandler(ignoreCancelled=true)
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@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled=true)
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public void jailStickHandling(EntityDamageByEntityEvent event) {
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public void jailStickHandling(EntityDamageByEntityEvent event) {
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if(pl.getConfig().getBoolean(Settings.JAILSTICKENABLED.getPath())) {
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if(pl.getConfig().getBoolean(Settings.JAILSTICKENABLED.getPath())) {
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//If the damager and the entity getting damage is not a player,
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//If the damager and the entity getting damage is not a player,
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