Lots of progress was made towards jailing the player.
We now handle the jailing of the players and even store their inventory. Unjailing hasn't been tested at all yet, so that's still to do.
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@ -2,12 +2,17 @@ package com.graywolf336.jail.enums;
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public enum Settings {
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BROADCASTJAILING("jailing.jail.broadcastJailing"),
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COMMANDSONJAIL("jailing.jail.commands"),
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DEBUG("system.debug"),
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DEFAULTJAIL("jailing.jail.defaultJail"),
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DELETEINVENTORY("jailing.jail.deleteInventory"),
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IGNORESLEEPINGSTATE("jailing.during.ignoreSleeping"),
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JAILDEFAULTTIME("jailing.jail.defaultTime"),
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JAILEDGAMEMODE("jailing.jail.gameMode"),
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JAILEDSTOREINVENTORY("jailing.jail.storeInventory"),
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LOGJAILING("jailing.jail.logToConsole"),
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MAXFOODLEVEL("jailing.during.maxFoodLevel"),
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MINFOODLEVEL("jailing.during.minFoodLevel"),
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RELEASETOPREVIOUSPOSITION("jailing.release.backToPreviousPosition"),
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RESTOREPREVIOUSGAMEMODE("jailing.release.restorePreviousGameMode"),
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UPDATENOTIFICATIONS("system.updateNotifications");
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