Add the PrisonerReleasedEvent for #9.

This commit is contained in:
graywolf336 2014-02-14 23:58:17 -06:00
parent 5f39776825
commit d0763b6c00
2 changed files with 78 additions and 14 deletions

View File

@ -12,6 +12,7 @@ import com.graywolf336.jail.beans.Prisoner;
import com.graywolf336.jail.enums.LangString;
import com.graywolf336.jail.enums.Settings;
import com.graywolf336.jail.events.PrisonerJailedEvent;
import com.graywolf336.jail.events.PrisonerReleasedEvent;
/**
* Provides methods, non-statically, that do the preparing of jails and handle all the good stuff like that.
@ -392,6 +393,10 @@ public class PrisonerManager {
pl.getServer().dispatchCommand(pl.getServer().getConsoleSender(), command);
}
//Call the prisoner released event as we have released them.
PrisonerReleasedEvent event = new PrisonerReleasedEvent(jail, cell, prisoner, player);
pl.getServer().getPluginManager().callEvent(event);
player.sendMessage(pl.getJailIO().getLanguageString(LangString.UNJAILED));
}

View File

@ -1,14 +1,73 @@
package com.graywolf336.jail.events;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import com.graywolf336.jail.beans.Cell;
import com.graywolf336.jail.beans.Jail;
import com.graywolf336.jail.beans.Prisoner;
/**
* Event thrown when a player is being released from jail, both offline and online players.
* Event thrown after a prisoner is released.
*
* This event is called whenever a player is being released from jail whether the player is offline or online, getPlayer() will always return null if isOnline() return false.
* <p />
*
* This event is called after everything for the releasing takes place.
* This event is called for informative purposes, see {@link PrePrisonerReleasedEvent}
* for the event called before they teleported out and all that fancy stuff.
*
* @author graywolf336
* @since 3.0.0
* @version 0.0.0
* @version 1.0.0
*/
public class PrisonerReleasedEvent {
public class PrisonerReleasedEvent extends Event {
private static final HandlerList handlers = new HandlerList();
private Jail jail;
private Cell cell;
private Prisoner prisoner;
private Player player;
/**
* Creates a new {@link PrisonerReleasedEvent prisoner released event} for the given player.
*
* @param jail The jail the prisoner will be jailed at.
* @param cell The cell we're going to be sending the prisoner to, can be null.
* @param prisoner The prisoner data.
* @param player The player being jailed.
*/
public PrisonerReleasedEvent(Jail jail, Cell cell, Prisoner prisoner, Player player) {
this.jail = jail;
this.cell = cell;
this.prisoner = prisoner;
this.player = player;
}
/** Gets the {@link Jail} this prisoner is coming from. */
public Jail getJail() {
return this.jail;
}
/** Gets the cell where the prisoner was jailed in, null if they weren't in one. */
public Cell getCell() {
return this.cell;
}
/** Gets the {@link Prisoner} data for this prisoner. */
public Prisoner getPrisoner() {
return this.prisoner;
}
/** Gets the instance of the player being released. */
public Player getPlayer() {
return this.player;
}
public static HandlerList getHandlerList() {
return handlers;
}
public HandlerList getHandlers() {
return handlers;
}
}