Add the PrisonerReleasedEvent for #9.
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@ -12,6 +12,7 @@ import com.graywolf336.jail.beans.Prisoner;
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import com.graywolf336.jail.enums.LangString;
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import com.graywolf336.jail.enums.LangString;
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import com.graywolf336.jail.enums.Settings;
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import com.graywolf336.jail.enums.Settings;
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import com.graywolf336.jail.events.PrisonerJailedEvent;
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import com.graywolf336.jail.events.PrisonerJailedEvent;
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import com.graywolf336.jail.events.PrisonerReleasedEvent;
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/**
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/**
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* Provides methods, non-statically, that do the preparing of jails and handle all the good stuff like that.
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* Provides methods, non-statically, that do the preparing of jails and handle all the good stuff like that.
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@ -392,6 +393,10 @@ public class PrisonerManager {
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pl.getServer().dispatchCommand(pl.getServer().getConsoleSender(), command);
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pl.getServer().dispatchCommand(pl.getServer().getConsoleSender(), command);
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}
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}
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//Call the prisoner released event as we have released them.
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PrisonerReleasedEvent event = new PrisonerReleasedEvent(jail, cell, prisoner, player);
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pl.getServer().getPluginManager().callEvent(event);
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player.sendMessage(pl.getJailIO().getLanguageString(LangString.UNJAILED));
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player.sendMessage(pl.getJailIO().getLanguageString(LangString.UNJAILED));
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}
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}
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@ -1,14 +1,73 @@
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package com.graywolf336.jail.events;
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package com.graywolf336.jail.events;
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/**
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import org.bukkit.entity.Player;
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* Event thrown when a player is being released from jail, both offline and online players.
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import org.bukkit.event.Event;
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*
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import org.bukkit.event.HandlerList;
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* This event is called whenever a player is being released from jail whether the player is offline or online, getPlayer() will always return null if isOnline() return false.
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*
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import com.graywolf336.jail.beans.Cell;
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* @author graywolf336
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import com.graywolf336.jail.beans.Jail;
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* @since 3.0.0
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import com.graywolf336.jail.beans.Prisoner;
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* @version 0.0.0
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*/
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/**
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public class PrisonerReleasedEvent {
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* Event thrown after a prisoner is released.
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*
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}
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* <p />
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*
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* This event is called after everything for the releasing takes place.
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* This event is called for informative purposes, see {@link PrePrisonerReleasedEvent}
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* for the event called before they teleported out and all that fancy stuff.
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*
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* @author graywolf336
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* @since 3.0.0
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* @version 1.0.0
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*/
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public class PrisonerReleasedEvent extends Event {
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private static final HandlerList handlers = new HandlerList();
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private Jail jail;
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private Cell cell;
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private Prisoner prisoner;
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private Player player;
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/**
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* Creates a new {@link PrisonerReleasedEvent prisoner released event} for the given player.
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*
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* @param jail The jail the prisoner will be jailed at.
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* @param cell The cell we're going to be sending the prisoner to, can be null.
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* @param prisoner The prisoner data.
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* @param player The player being jailed.
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*/
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public PrisonerReleasedEvent(Jail jail, Cell cell, Prisoner prisoner, Player player) {
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this.jail = jail;
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this.cell = cell;
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this.prisoner = prisoner;
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this.player = player;
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}
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/** Gets the {@link Jail} this prisoner is coming from. */
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public Jail getJail() {
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return this.jail;
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}
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/** Gets the cell where the prisoner was jailed in, null if they weren't in one. */
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public Cell getCell() {
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return this.cell;
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}
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/** Gets the {@link Prisoner} data for this prisoner. */
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public Prisoner getPrisoner() {
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return this.prisoner;
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}
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/** Gets the instance of the player being released. */
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public Player getPlayer() {
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return this.player;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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public HandlerList getHandlers() {
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return handlers;
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}
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}
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