First attempt at working on the transferring of prisoners

This commit is contained in:
graywolf336 2014-02-04 13:30:12 -06:00
parent d0e41ed908
commit d0312afc66
14 changed files with 332 additions and 6 deletions

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@ -79,6 +79,11 @@ public class JailIO {
return getLanguageString(langString, new String[] {});
}
/** Returns the message in the language, no variables are replaced.*/
public String getLanguageString(LangString langString, LangString langString2) {
return getLanguageString(langString, getLanguageString(langString2, new String[] {}));
}
/**
* Returns the message in the language, with the provided variables being replaced.
*
@ -215,6 +220,7 @@ public class JailIO {
flat.set(cNode + "prisoner.muted", p.isMuted());
flat.set(cNode + "prisoner.time", p.getRemainingTime());
flat.set(cNode + "prisoner.offlinePending", p.isOfflinePending());
flat.set(cNode + "prisoner.toBeTransferred", p.isToBeTransferred());
flat.set(cNode + "prisoner.jailer", p.getJailer());
flat.set(cNode + "prisoner.reason", p.getReason());
flat.set(cNode + "prisoner.inventory", p.getInventory());
@ -233,6 +239,7 @@ public class JailIO {
flat.set(pNode + "muted", p.isMuted());
flat.set(pNode + "time", p.getRemainingTime());
flat.set(pNode + "offlinePending", p.isOfflinePending());
flat.set(pNode + "toBeTransferred", p.isToBeTransferred());
flat.set(pNode + "jailer", p.getJailer());
flat.set(pNode + "reason", p.getReason());
flat.set(pNode + "inventory", p.getInventory());
@ -319,6 +326,7 @@ public class JailIO {
flat.getString(cellNode + "prisoner.jailer"),
flat.getString(cellNode + "prisoner.reason"));
p.setOfflinePending(flat.getBoolean(cellNode + "prisoner.offlinePending"));
p.setToBeTransferred(flat.getBoolean(cellNode + "prisoner.toBeTransferred"));
p.setPreviousPosition(flat.getString(cellNode + "prisoner.previousLocation"));
p.setPreviousGameMode(flat.getString(cellNode + "prisoner.previousGameMode"));
p.setInventory(flat.getString(cellNode + "prisoner.inventory", ""));
@ -342,6 +350,7 @@ public class JailIO {
flat.getString(pNode + "jailer"),
flat.getString(pNode + "reason"));
pris.setOfflinePending(flat.getBoolean(pNode + "offlinePending"));
pris.setToBeTransferred(flat.getBoolean(pNode + "toBeTransferred"));
pris.setPreviousPosition(flat.getString(pNode + "previousLocation"));
pris.setPreviousGameMode(flat.getString(pNode + "previousGameMode"));
pris.setInventory(flat.getString(pNode + "inventory", ""));

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@ -150,4 +150,9 @@ public class JailMain extends JavaPlugin {
public boolean inDebug() {
return this.debug;
}
/** Logs a debugging message to the console if debugging is enabled. */
public void debug(String message) {
if(inDebug()) getLogger().info("[Debug]: " + message);
}
}

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@ -410,4 +410,101 @@ public class PrisonerManager {
}
}
}
public void transferPrisoner(Jail origin, Cell originCell, Jail targetJail, Cell targetCell, Prisoner prisoner) {
Player player = pl.getServer().getPlayer(prisoner.getName());
//If there is no origin cell, then we need to basically just put them to their targetJail
if(originCell == null) {
//But first thing is first, let's check if there is a targetCell we're putting them in
if(targetCell == null) {
//There is no cell, so we're just going to be putting them into
//the target jail and that's it
targetJail.addPrisoner(prisoner);
//Now then let's remove them from their old jail
origin.removePrisoner(prisoner);
//If the player is not online, trigger them to be teleported when they
//come online again
if(player == null) {
//Set them to have an action on offline pending, so it gets triggered
prisoner.setOfflinePending(true);
//Now let's set them to be transferred when they come online next
prisoner.setToBeTransferred(true);
}else {
prisoner.setTeleporting(true);
player.teleport(targetJail.getTeleportIn());
prisoner.setTeleporting(false);
player.sendMessage(pl.getJailIO().getLanguageString(LangString.TRANSFERRED, targetJail.getName()));
}
}else {
//They are set to go to the targetCell, so handle accordingly
targetCell.setPrisoner(prisoner);
//If the player is not online, trigger them to be teleported when they
//come online again
if(player == null) {
//Set them to have an action on offline pending, so it gets triggered
prisoner.setOfflinePending(true);
//Now let's set them to be transferred when they come online next
prisoner.setToBeTransferred(true);
}else {
prisoner.setTeleporting(true);
player.teleport(targetCell.getTeleport());
prisoner.setTeleporting(false);
player.sendMessage(pl.getJailIO().getLanguageString(LangString.TRANSFERRED, targetJail.getName()));
}
}
}else {
//They are being transferred from a cell, so we need to handle getting the inventory
//and all that sort of stuff from the old cell before we transfer them over to the new cell
//If they're not being sent to a cell any more, handle that differently as well
if(targetCell == null) {
//Add them to the target jail
targetJail.addPrisoner(prisoner);
//Next, remove them from the cell
originCell.removePrisoner();
//If the cell they came from has any items from their inventory,
//let's get it all and store it
if(originCell.hasChest()) {
//Convert the inventory to base64 string and store it in the prisoner's file
prisoner.setInventory(Util.toBase64(originCell.getChest().getInventory()));
//Clear the origin cell's inventory so nothing is left behind
originCell.getChest().getInventory().clear();
}
}else {
//They are being transferred to a cell in another cell,
//we aren't going to do any sanity checks as we hope the method that is
//calling this one does those sanity checks for us.
//Set the cell's prisoner to this one
targetCell.setPrisoner(prisoner);
//Remove the prisoner from the old one
originCell.removePrisoner();
//Check if the origin cell has a chest, put all the player's inventory into it
if(originCell.hasChest()) {
//If the targetCell has a chest
if(targetCell.hasChest()) {
//Loop through the origin's chest inventory and add it to the target cell's chest
for(ItemStack i : originCell.getChest().getInventory().getContents()) {
targetCell.getChest().getInventory().addItem(i);
}
//Clear the origin cell's chest as it is clear now
originCell.getChest().getInventory().clear();
}else {
//targetCell has no chest so we aren't going to try and put anything into it
//Convert the inventory to base64 string and store it in the prisoner's file
prisoner.setInventory(Util.toBase64(originCell.getChest().getInventory()));
//Clear the origin cell's inventory so nothing is left behind
originCell.getChest().getInventory().clear();
}
}
}
}
}
}

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@ -15,7 +15,7 @@ import org.bukkit.Location;
*/
public class Prisoner {
private String name, jailer, reason, inventory, armor;
private boolean muted, offlinePending, teleporting;
private boolean muted, offlinePending, teleporting, toBeTransferred;
private long time, afk;
private Location previousPosition;
private GameMode previousGameMode;
@ -37,6 +37,7 @@ public class Prisoner {
this.reason = reason;
this.offlinePending = false;
this.teleporting = false;
this.toBeTransferred = false;
this.previousPosition = null;
this.previousGameMode = GameMode.SURVIVAL;
this.inventory = "";
@ -127,6 +128,16 @@ public class Prisoner {
this.teleporting = teleport;
}
/** Gets whether the prisoner is going to be transferred or not, mainly for teleporting on join purposes. */
public boolean isToBeTransferred() {
return this.toBeTransferred;
}
/** Sets whether the prisoner is going to be transferred or not, mainly for teleporting on join purposes. */
public void setToBeTransferred(boolean transferred) {
this.toBeTransferred = transferred;
}
/** Gets the previous location of this player, can be null. */
public Location getPreviousLocation() {
return this.previousPosition;

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@ -27,6 +27,7 @@ import com.graywolf336.jail.command.jcommands.RemoveCell;
import com.graywolf336.jail.command.jcommands.Stop;
import com.graywolf336.jail.command.jcommands.TeleIn;
import com.graywolf336.jail.command.jcommands.TeleOut;
import com.graywolf336.jail.command.jcommands.Transfer;
import com.graywolf336.jail.command.jcommands.Version;
import com.graywolf336.jail.command.subcommands.JailCellCreateCommand;
import com.graywolf336.jail.command.subcommands.JailCheckCommand;
@ -42,6 +43,7 @@ import com.graywolf336.jail.command.subcommands.JailRemoveCellCommand;
import com.graywolf336.jail.command.subcommands.JailStopCommand;
import com.graywolf336.jail.command.subcommands.JailTeleInCommand;
import com.graywolf336.jail.command.subcommands.JailTeleOutCommand;
import com.graywolf336.jail.command.subcommands.JailTransferCommand;
import com.graywolf336.jail.command.subcommands.JailVersionCommand;
import com.graywolf336.jail.enums.LangString;
@ -197,6 +199,7 @@ public class JailHandler {
load(JailStopCommand.class);
load(JailTeleInCommand.class);
load(JailTeleOutCommand.class);
load(JailTransferCommand.class);
load(JailVersionCommand.class);
//Puts the commands in the HashMap
@ -224,6 +227,8 @@ public class JailHandler {
addCmds.put("teleportin", new TeleIn());
addCmds.put("teleout", new TeleOut());
addCmds.put("teleportout", new TeleOut());
addCmds.put("transfer", new Transfer());
addCmds.put("trans", new Transfer());
addCmds.put("version", new Version());
addCmds.put("ver", new Version());
addCmds.put("v", new Version());

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@ -1,4 +1,4 @@
package com.graywolf336.jail.command.jcommands;
package com.graywolf336.jail.command.commands.params;
import java.util.ArrayList;
import java.util.List;

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@ -0,0 +1,45 @@
package com.graywolf336.jail.command.commands.params;
import java.util.ArrayList;
import java.util.List;
import com.beust.jcommander.Parameter;
public class Transferring {
@Parameter
private List<String> parameters = new ArrayList<String>();
@Parameter(names = { "-player", "-p", "-prisoner" }, description = "The name of the player we are jailing.")
private String player = "";
@Parameter(names = { "-jail", "-j", "-prison" }, description = "The jail we are sending the player to.")
private String jail = "";
@Parameter(names = { "-cell", "-c"}, description = "The cell in the jail we are sending them to.")
private String cell = "";
/** Returns the parameters. */
public List<String> parameters() {
return parameters;
}
/** Returns the player parameter. */
public String player() {
return player;
}
/** Returns the jail parameter. */
public String jail() {
return jail;
}
/** Sets the jail parameter. */
public void setJail(String jail) {
this.jail = jail;
}
/** Returns the cell parameter. */
public String cell() {
return cell;
}
}

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@ -0,0 +1,13 @@
package com.graywolf336.jail.command.jcommands;
import java.util.ArrayList;
import java.util.List;
import com.beust.jcommander.Parameter;
import com.beust.jcommander.Parameters;
@Parameters(commandDescription = "Transfers a player to another jail.")
public class Transfer {
@Parameter
private List<String> parameters = new ArrayList<String>();
}

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@ -17,7 +17,7 @@ import com.graywolf336.jail.beans.Jail;
import com.graywolf336.jail.beans.Prisoner;
import com.graywolf336.jail.command.Command;
import com.graywolf336.jail.command.CommandInfo;
import com.graywolf336.jail.command.jcommands.Jailing;
import com.graywolf336.jail.command.commands.params.Jailing;
import com.graywolf336.jail.enums.LangString;
import com.graywolf336.jail.enums.Settings;
import com.graywolf336.jail.events.PrePrisonerJailedEvent;
@ -63,6 +63,14 @@ public class JailCommand implements Command {
return true;
}
//Check if they've actually given us a player to jail
if(params.player().isEmpty()) {
sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.PROVIDEAPLAYER, LangString.JAILING));
return true;
}else {
jm.getPlugin().debug("We are getting ready to handle jailing: " + params.jail());
}
//Check if the given player is already jailed or not
if(jm.isPlayerJailed(params.player())) {
sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.ALREADYJAILED));

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@ -0,0 +1,101 @@
package com.graywolf336.jail.command.subcommands;
import org.bukkit.ChatColor;
import org.bukkit.command.CommandSender;
import com.beust.jcommander.JCommander;
import com.beust.jcommander.ParameterException;
import com.graywolf336.jail.JailManager;
import com.graywolf336.jail.beans.Cell;
import com.graywolf336.jail.beans.Jail;
import com.graywolf336.jail.command.Command;
import com.graywolf336.jail.command.CommandInfo;
import com.graywolf336.jail.command.commands.params.Transferring;
import com.graywolf336.jail.enums.LangString;
@CommandInfo(
maxArgs = 6,
minimumArgs = 2,
needsPlayer = false,
pattern = "transfer|trans",
permission = "jail.command.jailtransfer",
usage = "/jail transfer -p player -j jail -c cell"
)
public class JailTransferCommand implements Command {
public boolean execute(JailManager jm, CommandSender sender, String... args) throws Exception {
if(jm.getJails().isEmpty()) {
sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.NOJAILS));
return true;
}
//Parse the command
Transferring params = new Transferring();
try {
new JCommander(params, args);
}catch(ParameterException e) {
sender.sendMessage(ChatColor.RED + e.getMessage());
return true;
}
//Verify they gave us a player and if so check if they're jailed
if(params.player().isEmpty()) {
sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.PROVIDEAPLAYER, LangString.TRANSFERRING));
return true;
}else if(!jm.isPlayerJailed(params.player())) {
sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.NOTJAILED, params.player()));
return true;
}
jm.getPlugin().debug("Checking everything before we transfer: " + params.player());
//If they didn't provide a jail, tell them we need one
if(params.jail().isEmpty()) {
sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.PROVIDEAJAIL, LangString.TRANSFERRING));
return true;
}else {
//Check if the jail they did provide exists
if(jm.getJail(params.jail()) == null) {
sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.NOJAIL, params.jail()));
return true;
}
}
Jail target = jm.getJail(params.jail());
Cell targetCell = null;
//Check if they provided a cell and if so does it exist
if(!params.cell().isEmpty()) {
if(target.getCell(params.cell()) == null) {
sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.NOCELL, params.cell()));
return true;
}else {
//Store the cell for easy of access and also check if it already is full
targetCell = target.getCell(params.cell());
if(targetCell.hasPrisoner()) {
//If the cell has a prisoner, don't allow jailing them to that particular cell
sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.CELLNOTEMPTY, params.cell()));
//But suggest the first empty cell we find
Cell suggestedCell = jm.getJail(params.jail()).getFirstEmptyCell();
if(suggestedCell != null) {
sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.SUGGESTEDCELL, new String[] { params.jail(), suggestedCell.getName() }));
}else {
sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.NOEMPTYCELLS, params.jail()));
}
return true;
}
}
}
jm.getPlugin().debug("Sending the transferring off, jail and cell check all came out clean.");
//Start the transferring of the prisoner
jm.getPlugin().getPrisonerManager().transferPrisoner(jm.getJailPlayerIsIn(params.player()),
jm.getJailPlayerIsIn(params.player()).getCellPrisonerIsIn(params.player()),
target, targetCell, jm.getPrisoner(params.player()));
return true;
}
}

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@ -62,12 +62,18 @@ public enum LangString {
PROTECTIONMESSAGE ("jailing"),
/** The message sent to the prisoner when they try to do something and it is protected, but no penalty. */
PROTECTIONMESSAGENOPENALTY ("jailing"),
/** The message sent to the sender when they need to provide a player. */
PROVIDEAPLAYER ("jailing"),
/** The message sent to the sender when they need to provide a jail. */
PROVIDEAJAIL ("jailing"),
/** The message sent to the sender of a command when suggesting a cell. */
SUGGESTEDCELL ("jailing"),
/** The message sent to the sender when they teleport someone to a jail's teleport in location. */
TELEIN ("jailing"),
/** The message sent to the sender when they teleport someone to a jail's teleport out location. */
TELEOUT ("jailing"),
/** The message sent to the player when they get transferred to a new jail. */
TRANSFERRED ("jailing"),
/** The message sent when players are released from jail. */
UNJAILED ("jailing"),
/** The message went when an offline player is unjailed. */
@ -96,6 +102,8 @@ public enum LangString {
ALLJAILS ("general"),
/** The message sent whenever a cell is successfully removed. */
CELLREMOVED ("general"),
/** The simple word jailing to be put in other parts. */
JAILING ("jailing"),
/** The message sent whenever a jail is successfully removed. */
JAILREMOVED ("general"),
/** Message sent when doing something that requires a cell but the given name of a cell doesn't exist. */
@ -118,6 +126,8 @@ public enum LangString {
PLUGINRELOADED ("general"),
/** The message sent whenever the prisoners are cleared from jail(s). */
PRISONERSCLEARED ("general"),
/** The simple word transferring to be put in other parts. */
TRANSFERRING ("general"),
/** The message sent whenever someone does a command we don't know. */
UNKNOWNCOMMAND ("general");

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@ -18,6 +18,7 @@ import org.bukkit.event.player.PlayerRespawnEvent;
import com.graywolf336.jail.JailMain;
import com.graywolf336.jail.JailManager;
import com.graywolf336.jail.Util;
import com.graywolf336.jail.beans.Cell;
import com.graywolf336.jail.beans.Jail;
import com.graywolf336.jail.beans.Prisoner;
import com.graywolf336.jail.enums.LangString;
@ -83,13 +84,29 @@ public class PlayerListener implements Listener {
//Let's check if the player is jailed
if(pl.getJailManager().isPlayerJailed(event.getPlayer().getName())) {
//Get the prisoner object
Prisoner p = pl.getJailManager().getJailPlayerIsIn(event.getPlayer().getName()).getPrisoner(event.getPlayer().getName());
Jail j = pl.getJailManager().getJailPlayerIsIn(event.getPlayer().getName());
Prisoner p = j.getPrisoner(event.getPlayer().getName());
//Check if they're offline pending, as if this is true then they were jailed offline
if(p.isOfflinePending()) {
if(p.getRemainingTime() == 0L) {
//If their remaining time is 0, let's unjail them
pl.getPrisonerManager().releasePrisoner(event.getPlayer(), p);
}else {
}else if(p.isToBeTransferred()) {
Cell c = j.getCellPrisonerIsIn(event.getPlayer().getName());
//If the player is not jailed in a cell, teleport them to the jail's in
if(c == null) {
p.setTeleporting(true);
event.getPlayer().teleport(j.getTeleportIn());
p.setTeleporting(false);
}else {
//If they are in a cell, teleport them into that cell
p.setTeleporting(true);
event.getPlayer().teleport(c.getTeleport());
p.setTeleporting(false);
}
} else {
//Their remaining time isn't 0 so let's proceed with jailing of the prisoner
pl.getPrisonerManager().jailPrisoner(event.getPlayer().getName());
}

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@ -10,6 +10,7 @@ language:
general:
alljails: 'all the jails'
cellremoved: '&9Cell %0% has been successfully removed from the jail %1%.'
jailing: '&9jailing'
jailremoved: '&9Jail %0% has been successfully removed.'
nocell: '&cNo cell found by the name of &0& in the jail %1%.'
nocells: '&cNo cells found in the jail %0%.'
@ -21,6 +22,7 @@ language:
playernotonline: '&cThat player is not online!'
pluginreloaded: '&9Jail data successfully reloaded.'
prisonerscleared: '&cAll the prisoners from %0% have been cleared.'
transferring: '&9transferring'
unknowncommand: '&cNo commands registered by the name of %0%.'
jailing:
afkkickmessage: '&cYou can not be afk while being jailed.'
@ -44,9 +46,12 @@ language:
onlinejail: '&2%0% was jailed for %1% minutes.'
protectionmessage: '&c%0% minutes have been added to your time for %1%.'
protectionmessagenopenalty: '&cProtection enabled for %0%, do not do it again.'
provideaplayer: '&cPlease provide a player when %0% &cthem.'
provideajail: '&cPlease provide a jail to %0% &cthem to.'
suggestedcell: '&cAn empty cell in the same jail, %0%, was found: %1%'
telein: "&9Teleported %0% to %1%'s teleport in location."
teleout: "&9Teleported %0% to %1%'s teleport out location."
transferred: '&9You have been transferred to %0%.'
unjailed: '&2You have been released! Please respect the server rules.'
willbeunjailed: '&2%0% will be released the next time they log on.'
handcuffing:

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@ -6,7 +6,7 @@ import org.junit.Test;
import com.beust.jcommander.JCommander;
import com.beust.jcommander.ParameterException;
import com.graywolf336.jail.command.jcommands.Jailing;
import com.graywolf336.jail.command.commands.params.Jailing;
public class TestCommandParams {