Bukkit likes to be backwards it seems.
Instead of RGB they do BGR...like seriously!?!?
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@ -55,7 +55,7 @@ public class JailingListener implements Listener {
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ItemStack item = new ItemStack(Material.valueOf(helmet[0]));
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LeatherArmorMeta meta = (LeatherArmorMeta) item.getItemMeta();
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String[] colors = helmet[1].split(",");
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meta.setColor(Color.fromBGR(Integer.parseInt(colors[0]), Integer.parseInt(colors[1]), Integer.parseInt(colors[2])));
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meta.setColor(Color.fromBGR(Integer.parseInt(colors[2]), Integer.parseInt(colors[1]), Integer.parseInt(colors[0])));
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item.setItemMeta(meta);
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event.getPlayer().getInventory().setHelmet(item);
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default:
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@ -71,7 +71,7 @@ public class JailingListener implements Listener {
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ItemStack item = new ItemStack(Material.valueOf(chest[0]));
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LeatherArmorMeta meta = (LeatherArmorMeta) item.getItemMeta();
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String[] colors = chest[1].split(",");
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meta.setColor(Color.fromBGR(Integer.parseInt(colors[0]), Integer.parseInt(colors[1]), Integer.parseInt(colors[2])));
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meta.setColor(Color.fromBGR(Integer.parseInt(colors[2]), Integer.parseInt(colors[1]), Integer.parseInt(colors[0])));
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item.setItemMeta(meta);
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event.getPlayer().getInventory().setChestplate(item);
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default:
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@ -87,7 +87,7 @@ public class JailingListener implements Listener {
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ItemStack item = new ItemStack(Material.valueOf(legs[0]));
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LeatherArmorMeta meta = (LeatherArmorMeta) item.getItemMeta();
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String[] colors = legs[1].split(",");
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meta.setColor(Color.fromBGR(Integer.parseInt(colors[0]), Integer.parseInt(colors[1]), Integer.parseInt(colors[2])));
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meta.setColor(Color.fromBGR(Integer.parseInt(colors[2]), Integer.parseInt(colors[1]), Integer.parseInt(colors[0])));
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item.setItemMeta(meta);
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event.getPlayer().getInventory().setLeggings(item);
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default:
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@ -103,7 +103,7 @@ public class JailingListener implements Listener {
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ItemStack item = new ItemStack(Material.valueOf(boots[0]));
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LeatherArmorMeta meta = (LeatherArmorMeta) item.getItemMeta();
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String[] colors = boots[1].split(",");
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meta.setColor(Color.fromBGR(Integer.parseInt(colors[0]), Integer.parseInt(colors[1]), Integer.parseInt(colors[2])));
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meta.setColor(Color.fromBGR(Integer.parseInt(colors[2]), Integer.parseInt(colors[1]), Integer.parseInt(colors[0])));
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item.setItemMeta(meta);
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event.getPlayer().getInventory().setBoots(item);
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default:
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