Sign updates are done via the event listeners.
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@ -248,10 +248,6 @@ public class PrisonerManager {
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player.getInventory().setArmorContents(null);
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player.getInventory().setArmorContents(null);
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player.getInventory().clear();
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player.getInventory().clear();
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//Here so we don't forget about it later as this method isn't finished, but
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//Updates the cell's signs
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cell.update();
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}else {
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}else {
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for(ItemStack item : player.getInventory().getContents())
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for(ItemStack item : player.getInventory().getContents())
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if(item != null)
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if(item != null)
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@ -11,7 +11,7 @@ import org.bukkit.block.Chest;
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*
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*
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* @author graywolf336
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* @author graywolf336
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* @since 3.0.0
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* @since 3.0.0
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* @version 1.1.2
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* @version 1.1.3
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*/
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*/
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public class Cell {
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public class Cell {
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private String name;
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private String name;
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@ -33,11 +33,6 @@ public class Cell {
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return this.name;
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return this.name;
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}
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}
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/** Updates the signs of the cell, with the player name and time and such. TODO */
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public void update() {
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//TODO: Update the signs
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}
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/** Sets the prisoner in this cell. */
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/** Sets the prisoner in this cell. */
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public void setPrisoner(Prisoner prisoner) {
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public void setPrisoner(Prisoner prisoner) {
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this.p = prisoner;
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this.p = prisoner;
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