Sign updates are done via the event listeners.
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		@@ -248,10 +248,6 @@ public class PrisonerManager {
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                    player.getInventory().setArmorContents(null);
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					                    player.getInventory().setArmorContents(null);
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                    player.getInventory().clear();
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					                    player.getInventory().clear();
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                    //Here so we don't forget about it later as this method isn't finished, but
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                    //Updates the cell's signs
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                    cell.update();
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                }else {
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					                }else {
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                    for(ItemStack item : player.getInventory().getContents())
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					                    for(ItemStack item : player.getInventory().getContents())
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                        if(item != null)
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					                        if(item != null)
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@@ -11,7 +11,7 @@ import org.bukkit.block.Chest;
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 * 
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					 * 
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 * @author graywolf336
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					 * @author graywolf336
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 * @since 3.0.0
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					 * @since 3.0.0
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 * @version 1.1.2
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					 * @version 1.1.3
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 */
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					 */
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public class Cell {
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					public class Cell {
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    private String name;
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					    private String name;
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@@ -33,11 +33,6 @@ public class Cell {
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        return this.name;
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					        return this.name;
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    }
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					    }
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    /** Updates the signs of the cell, with the player name and time and such. TODO */
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    public void update() {
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        //TODO: Update the signs
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    }
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    /** Sets the prisoner in this cell. */
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					    /** Sets the prisoner in this cell. */
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    public void setPrisoner(Prisoner prisoner) {
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					    public void setPrisoner(Prisoner prisoner) {
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        this.p = prisoner;
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					        this.p = prisoner;
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