If the time is 0, then send a different message.
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@ -30,6 +30,8 @@ public enum LangString {
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MUTED ("jailing"),
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/** The message sent to the prisoner when they try to do something but it is protected. */
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PROTECTIONMESSAGE ("jailing"),
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/** The message sent to the prisoner when they try to do something and it is protected, but no penalty. */
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PROTECTIONMESSAGENOPENALTY ("jailing"),
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/** The message sent when players are released from jail. */
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UNJAILED ("jailing"),
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