Meh, start a little work on the jailing command.
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@ -1,23 +1,33 @@
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package com.graywolf336.jail.command.commands;
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import org.bukkit.command.CommandSender;
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import com.graywolf336.jail.JailManager;
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import com.graywolf336.jail.command.Command;
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import com.graywolf336.jail.command.CommandInfo;
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@CommandInfo(
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maxArgs = -1,
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minimumArgs = 1,
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needsPlayer = false,
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pattern = "jail|j",
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permission = "jail.command.jail",
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usage = "/jail [name] (time) (j:Jail name) (c:Cell name) (r:Reason) (m:Muted)"
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)
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public class JailCommand implements Command {
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public boolean execute(JailManager jm, CommandSender sender, String... args) {
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return true; //If they made it this far, the command is intact and ready to be processed. :)
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}
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}
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package com.graywolf336.jail.command.commands;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.graywolf336.jail.JailManager;
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import com.graywolf336.jail.command.Command;
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import com.graywolf336.jail.command.CommandInfo;
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@CommandInfo(
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maxArgs = -1,
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minimumArgs = 1,
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needsPlayer = false,
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pattern = "jail|j",
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permission = "jail.command.jail",
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usage = "/jail [p:name] (t:time) (j:Jail name) (c:Cell name) (r:Reason) (m:Muted)"
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)
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public class JailCommand implements Command {
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public boolean execute(JailManager jm, CommandSender sender, String... args) {
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Player p = jm.getPlugin().getServer().getPlayer(args[0]);
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//Player is not online
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if(p == null) {
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sender.sendMessage(args[0] + " is offline.");
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}else {
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//Player *is* online
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sender.sendMessage(args[0] + " is online.");
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}
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return true;
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}
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}
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@ -15,7 +15,7 @@ commands:
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description: Remove existing jail zone
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jail:
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description: Jail specified player for specified amount of time.
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usage: /jail [player name] (time) (jail name):(cell name) (reason)
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usage: /jail [p:player] (t:time) (j:jail) (c:cell) (r:reason) (m:muted)
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unjail:
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description: Release a player from jail.
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unjailforce:
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