Send a message when there are no prisoners in a jail.
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@ -48,6 +48,8 @@ public enum LangString {
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MUTED ("jailing"),
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/** The message sent when the sender tries to jail someone in a cell and there aren't any cells to suggest. */
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NOEMPTYCELLS ("jailing"),
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/** The message sent to the sender when they list all the prisoners in a jail which has no prisoners. */
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NOPRISONERS ("jailing"),
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/** The message sent when a player is not jailed and the sender is trying to see/do something about it. */
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NOTJAILED ("jailing"),
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/** The message sent to the sender when they mute a prisoner. */
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