More language strings, focused this time on the command handler.
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@ -24,8 +24,9 @@ public enum LangString {
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//Handcuffing section
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/** The message setnt to the sender when trying to handcuff someone who can't be. */
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/** The message sent to the sender when trying to handcuff someone who can't be. */
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CANTBEHANDCUFFED ("handcuffing"),
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/** The message sent to the sender whenever they try to handcuff someone who is in jail. */
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CURRENTLYJAILEDHANDCUFF ("handcuffing", "currentlyjailed"),
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/** The message sent to the sender when the player doesn't have any handcuffs. */
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NOTHANDCUFFED ("handcuffing"),
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@ -40,8 +41,14 @@ public enum LangString {
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//General section, used by different parts
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/** The message sent whenever the sender/player doesn't have permission. */
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NOPERMISSION ("general"),
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/** The message sent whenever something is done that needs a player but doesn't have it. */
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PLAYERCONTEXTREQUIRED ("general"),
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/** The message sent whenever an online player is required but not found. */
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PLAYERNOTONLINE ("general");
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PLAYERNOTONLINE ("general"),
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/** The message sent whenever someone does a command we don't know. */
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UNKNOWNCOMMAND ("general");
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private String section, name;
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