First commit, converted to a truely maven project and switching over to my own repository for better management.
This commit is contained in:
95
src/main/java/com/graywolf336/jail/beans/Cell.java
Normal file
95
src/main/java/com/graywolf336/jail/beans/Cell.java
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@ -0,0 +1,95 @@
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package com.graywolf336.jail.beans;
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import java.util.HashSet;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Chest;
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/** Represents a Cell inside of a {@link Jail}.
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*
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* @author graywolf336
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* @since 3.0.0
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* @version 1.1.1
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*/
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public class Cell {
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private String name;
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private Prisoner p;
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private HashSet<SimpleLocation> signs;
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private SimpleLocation teleport, chest;
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public Cell(String name) {
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this.name = name;
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this.signs = new HashSet<SimpleLocation>();
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}
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/** Gets the name of the cell. */
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public String getName() {
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return this.name;
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}
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/** Sets the prisoner in this cell. */
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public void setPrisoner(Prisoner prisoner) {
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this.p = prisoner;
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}
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/** Gets the prisoner being held in this cell. */
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public Prisoner getPrisoner() {
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return this.p;
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}
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public void removePrisoner() {
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this.p = null;
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}
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/** Returns true if there is currently a prisoner in this cell. */
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public boolean hasPrisoner() {
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return this.p != null; //Return true if prison is not null, as when it isn't null we have a prisoner in this cell
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}
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/** Adds all the given signs to the cell. */
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public void addAllSigns(HashSet<SimpleLocation> signs) {
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this.signs.addAll(signs);
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}
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/** Adds a sign to the cell. */
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public void addSign(SimpleLocation sign) {
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this.signs.add(sign);
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}
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/** Sets the location of where the prisoner will be teleported at when jailed here. */
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public void setTeleport(SimpleLocation location) {
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this.teleport = location;
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}
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/** Gets the teleport location where the prisoner will be teleported at when jailed here. */
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public Location getTeleport() {
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return this.teleport.getLocation();
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}
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/** Sets the location of the chest. */
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public void setChestLocation(Location location) {
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this.chest = new SimpleLocation(location);
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}
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/**
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* Gets the location of the chest, returns null if no chest is stored at this cell.
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*
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* @return The location of the chest, null if none.
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*/
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public Location getChestLocation() {
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return this.chest.getLocation();
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}
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/**
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* Gets the chest for this cell, returns null if there is no chest or the location we have is not a chest.
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*
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* @return The chest and its state.
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*/
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public Chest getChest() {
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if(this.chest == null) return null;
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if((this.chest.getLocation().getBlock() == null) || (this.chest.getLocation().getBlock().getType() != Material.CHEST)) return null;
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return (Chest) this.chest.getLocation().getBlock().getState();
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}
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}
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227
src/main/java/com/graywolf336/jail/beans/CreationPlayer.java
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227
src/main/java/com/graywolf336/jail/beans/CreationPlayer.java
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@ -0,0 +1,227 @@
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package com.graywolf336.jail.beans;
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import java.util.HashSet;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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/**
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* Represents an instance of a player creating something, whether it be a jail or cell.
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*
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* @author graywolf336
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* @since 3.0.0
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* @version 1.1.0
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*
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*/
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public class CreationPlayer {
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private String jailName, cellName;
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private int step;
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private int x1, y1, z1, x2, y2, z2;
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private String inWorld, freeWorld;
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private double inX, inY, inZ, freeX, freeY, freeZ;
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private float inPitch, inYaw, freePitch, freeYaw;
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private HashSet<SimpleLocation> signs;
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private Location chest;
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/**
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* Create a new instance of a CreationPlayer, given the name of the jail.
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*
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* @param jailName The name of the jail.
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*/
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public CreationPlayer(String jailName) {
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this.jailName = jailName;
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this.step = 1; //Set the default to 1 when creating this.
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}
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/**
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* Creates a new instance of a CreationPlayer, give the name of the jail and cell.
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*
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* @param jailName The name of the jail.
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* @param cellName The name of the cell.
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*/
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public CreationPlayer(String jailName, String cellName) {
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this.jailName = jailName;
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this.cellName = cellName;
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this.signs = new HashSet<SimpleLocation>();
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this.step = 1;
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}
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/** Gets the name of the jail. */
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public String getJailName() {
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return this.jailName;
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}
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/** Gets the name of the cell. */
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public String getCellName() {
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return this.cellName;
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}
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/**
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* Returns the step the creation is in.
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*
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* <p>
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*
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* If it is a <strong>Jail</strong>, then when these numbers are returned it means the following:
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* <ol>
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* <li>Creating the first block of the Jail region.</li>
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* <li>Creating the second block of the Jail region.</li>
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* <li>Creating the teleport in location.</li>
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* <li>Creating the teleport out location.</li>
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* </ol>
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*
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* If it is a <strong>Cell</strong>, then when these numbers are returned it means the following:
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* <ol>
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* <li>Setting the teleport in location.</li>
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* <li>Setting all the signs.</li>
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* <li>Setting the double chest.</li>
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* </ol>
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*
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* @return The step of the Jail/Cell Creation, as an integer.
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*/
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public int getStep() {
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return this.step;
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}
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/**
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* Sets the step of the creation.
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*
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* @param step The state of the creation, see {@link #getStep() getStep} for more information.
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*/
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public void setStep(int step) {
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this.step = step;
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}
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/**
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* Increments the current step up one.
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*
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* <p>
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*
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* <em>Notice:</em> Using this method can cause the step to go above four (three for cell),
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* which might cause errors later on. Only use when you know that it won't
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* be used again or you know for a fact that the next step is not above four (three for cell).
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*
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*/
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public void nextStep() {
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this.step++;
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}
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/** Sets the first corner with the given location. */
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public void setCornerOne(Location loc) {
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this.x1 = loc.getBlockX();
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this.y1 = loc.getBlockY();
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this.z1 = loc.getBlockZ();
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}
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/** Sets the first corner with the given x, y, and z. */
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public void setCornerOne(int x, int y, int z) {
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this.x1 = x;
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this.y1 = y;
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this.z1 = z;
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}
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/** Returns the <strong>first corner</strong> coords an array of int. <strong>0 = x</strong>, <strong>1 = y</strong>, <strong>2 = z</strong> */
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public int[] getCornerOne() {
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int[] t = {x1, y1, z1};
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return t;
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}
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/** Sets the second corner with the given location. */
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public void setCornerTwo(Location loc) {
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this.x2 = loc.getBlockX();
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this.y2 = loc.getBlockY();
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this.z2 = loc.getBlockZ();
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}
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/** Sets the second corner with the given x, y, and z. */
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public void setCornerTwo(int x, int y, int z) {
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this.x2 = x;
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this.y2 = y;
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this.z2 = z;
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}
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/** Returns the <strong>second corner</strong> coords an array of int. <strong>0 = x</strong>, <strong>1 = y</strong>, <strong>2 = z</strong> */
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public int[] getCornerTwo() {
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int[] t = {x2, y2, z2};
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return t;
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}
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/** Sets the teleport in coords from the given location. */
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public void setTeleportIn(Location location) {
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this.inWorld = location.getWorld().getName();
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this.inX = location.getX();
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this.inY = location.getY();
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this.inZ = location.getZ();
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this.inYaw = location.getYaw();
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this.inPitch = location.getPitch();
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}
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/** Sets the teleport in coords from the given params. */
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public void setTeleportIn(String world, double x, double y, double z, float yaw, float pitch) {
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this.inWorld = world;
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this.inX = x;
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this.inY = y;
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this.inZ = z;
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this.inYaw = yaw;
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this.inPitch = pitch;
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}
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/** Gets the teleport in location in a {@link Location}. */
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public Location getTeleportIn() {
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return new Location(Bukkit.getWorld(inWorld), inX, inY, inZ, inYaw, inPitch);
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}
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/** Gets the teleport in location in a {@link SimpleLocation}. */
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public SimpleLocation getTeleportInSL() {
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return new SimpleLocation(inWorld, inX, inY, inZ, inYaw, inPitch);
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}
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/** Sets the teleport free coords from the given location. */
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public void setTeleportFree(Location location) {
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this.freeWorld = location.getWorld().getName();
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this.freeX = location.getX();
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this.freeY = location.getY();
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this.freeZ = location.getZ();
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this.freeYaw = location.getYaw();
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this.freePitch = location.getPitch();
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}
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/** Sets the teleport in coords from the given params. */
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public void setTeleportFree(String world, double x, double y, double z, float yaw, float pitch) {
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this.freeWorld = world;
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this.freeX = x;
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this.freeY = y;
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this.freeZ = z;
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this.freeYaw = yaw;
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this.freePitch = pitch;
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}
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/** Gets the teleport free location in a {@link Location}. */
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public Location getTeleportFree() {
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return new Location(Bukkit.getWorld(freeWorld), freeX, freeY, freeZ, freeYaw, freePitch);
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}
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||||
/** Gets the teleport free location in a {@link SimpleLocation}. */
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public SimpleLocation getTeleportFreeSL() {
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return new SimpleLocation(freeWorld, freeX, freeY, freeZ, freeYaw, freePitch);
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||||
}
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||||
/** Adds a sign to this cell. */
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public void addSign(SimpleLocation sign) {
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||||
this.signs.add(sign);
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||||
}
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||||
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/** Returns all the signs, null if none (usually null when a jail is being created). */
|
||||
public HashSet<SimpleLocation> getSigns() {
|
||||
return this.signs == null ? null : new HashSet<SimpleLocation>(this.signs);
|
||||
}
|
||||
|
||||
/** Sets the chest's location, used mainly for cells. */
|
||||
public void setChestLocation(Location loc) {
|
||||
this.chest = loc;
|
||||
}
|
||||
|
||||
/** Gets the chest's location. */
|
||||
public Location getChestLocation() {
|
||||
return this.chest;
|
||||
}
|
||||
}
|
231
src/main/java/com/graywolf336/jail/beans/Jail.java
Normal file
231
src/main/java/com/graywolf336/jail/beans/Jail.java
Normal file
@ -0,0 +1,231 @@
|
||||
package com.graywolf336.jail.beans;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.graywolf336.jail.JailMain;
|
||||
|
||||
/** Represents a Jail, contains the prisoners and the cells.
|
||||
*
|
||||
* @author graywolf336
|
||||
* @since 3.0.0
|
||||
* @version 1.0.2
|
||||
*/
|
||||
public class Jail {
|
||||
private JailMain plugin;
|
||||
private HashMap<String, Cell> cells;
|
||||
private HashSet<Prisoner> nocellPrisoners;//prisoners who aren't in a cell
|
||||
private String name = "", world = "";
|
||||
private int minX, minY, minZ, maxX, maxY, maxZ;
|
||||
private SimpleLocation in, free;
|
||||
|
||||
public Jail(JailMain plugin, String name) {
|
||||
this.plugin = plugin;
|
||||
this.name = name;
|
||||
cells = new HashMap<String, Cell>();
|
||||
nocellPrisoners = new HashSet<Prisoner>();
|
||||
}
|
||||
|
||||
/** Gets the instance of the plugin's main class. */
|
||||
public JailMain getPlugin() {
|
||||
return this.plugin;
|
||||
}
|
||||
|
||||
/** Sets the name of the jail. */
|
||||
public void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/** Gets the name of the jail. */
|
||||
public String getName() {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
/** Sets the location of the <b>minimum</b> point to the given location's coordinates. */
|
||||
public void setMinPoint(Location location) {
|
||||
if(this.world.isEmpty()) this.world = location.getWorld().getName();
|
||||
|
||||
this.minX = location.getBlockX();
|
||||
this.minY = location.getBlockY();
|
||||
this.minZ = location.getBlockZ();
|
||||
}
|
||||
|
||||
/** Accepts an array of ints as the coord, where <strong>0 = x</strong>, <strong>1 = y</strong>, <strong>2 = z</strong>. */
|
||||
public void setMinPoint(int[] coords) {
|
||||
if(coords.length != 3) return;
|
||||
|
||||
this.minX = coords[0];
|
||||
this.minY = coords[1];
|
||||
this.minZ = coords[2];
|
||||
}
|
||||
|
||||
/** Gets the minimum point as a Bukkit Location class. */
|
||||
public Location getMinPoint() {
|
||||
return new Location(Bukkit.getServer().getWorld(world), minX, minY, minZ);
|
||||
}
|
||||
|
||||
/** Sets the location of the <b>maximum</b> point to the given location's coordinates. */
|
||||
public void setMaxPoint(Location location) {
|
||||
if(this.world.isEmpty()) this.world = location.getWorld().getName();
|
||||
|
||||
this.maxX = location.getBlockX();
|
||||
this.maxY = location.getBlockY();
|
||||
this.maxZ = location.getBlockZ();
|
||||
}
|
||||
|
||||
/** Gets the minimum point as a Bukkit Location class. */
|
||||
public Location getMaxPoint() {
|
||||
return new Location(Bukkit.getServer().getWorld(world), maxX, maxY, maxZ);
|
||||
}
|
||||
|
||||
/** Accepts an array of ints as the coord, where <strong>0 = x</strong>, <strong>1 = y</strong>, <strong>2 = z</strong>. */
|
||||
public void setMaxPoint(int[] coords) {
|
||||
if(coords.length != 3) return;
|
||||
|
||||
this.maxX = coords[0];
|
||||
this.maxY = coords[1];
|
||||
this.maxZ = coords[2];
|
||||
}
|
||||
|
||||
/** Sets the {@link SimpleLocation location} of the teleport <strong>in</strong>. */
|
||||
public void setTeleportIn(SimpleLocation location) {
|
||||
if(this.world.isEmpty()) this.world = location.getWorldName();
|
||||
|
||||
this.in = location;
|
||||
}
|
||||
|
||||
/** Gets the {@link Location location} of the teleport in. */
|
||||
public Location getTeleportIn() {
|
||||
return this.in.getLocation();
|
||||
}
|
||||
|
||||
/** Sets the {@link SimpleLocation location} of the teleport for the <strong>free</strong> spot. */
|
||||
public void setTeleportFree(SimpleLocation location) {
|
||||
this.free = location;
|
||||
}
|
||||
|
||||
/** Gets the {@link Location location} of the teleport free spot.*/
|
||||
public Location getTeleportFree() {
|
||||
return this.free.getLocation();
|
||||
}
|
||||
|
||||
/** Adds a cell to the Jail. */
|
||||
public void addCell(Cell cell) {
|
||||
this.cells.put(cell.getName(), cell);
|
||||
}
|
||||
|
||||
/** Gets the cell with the given name. */
|
||||
public Cell getCell(String name) {
|
||||
return this.cells.get(name);
|
||||
}
|
||||
|
||||
/** Returns the first empty cell, returns null if there aren't any cells or any free cells. */
|
||||
public Cell getFirstEmptyCell() {
|
||||
for(Cell c : getCells())
|
||||
if(c.hasPrisoner())
|
||||
continue;
|
||||
else
|
||||
return c;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/** Gets the amount of cells the jail. */
|
||||
public int getCellCount() {
|
||||
return this.cells.size();
|
||||
}
|
||||
|
||||
/** Gets all the cells in the jail. */
|
||||
public HashSet<Cell> getCells() {
|
||||
return new HashSet<Cell>(this.cells.values());
|
||||
}
|
||||
|
||||
/** Gets a HashSet of <b>all</b> the prisoners, the ones in cells and ones who aren't. */
|
||||
public HashSet<Prisoner> getAllPrisoners() {
|
||||
HashSet<Prisoner> all = new HashSet<Prisoner>(nocellPrisoners); //initalize the temp one to return with the prisoners not in any cells
|
||||
|
||||
for(Cell c : cells.values())
|
||||
if(c.hasPrisoner())
|
||||
all.add(c.getPrisoner());
|
||||
|
||||
return all;
|
||||
}
|
||||
|
||||
/** Gets a HashSet of the prisoners <b>in cells</b>. */
|
||||
public HashSet<Prisoner> getPrisonersInCells() {
|
||||
HashSet<Prisoner> all = new HashSet<Prisoner>();
|
||||
|
||||
for(Cell c : getCells())
|
||||
if(c.hasPrisoner())
|
||||
all.add(c.getPrisoner());
|
||||
|
||||
return all;
|
||||
}
|
||||
|
||||
/** Gets a HashSet of the prisoners <b>not</b> in cells.*/
|
||||
public HashSet<Prisoner> getPrisonersNotInCells() {
|
||||
return this.nocellPrisoners;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the player is a prisoner in the system, whether in a cell or no cell.
|
||||
*
|
||||
* @param player The {@link Player player instance} of the person we're checking.
|
||||
* @return true if is jailed, false if not.
|
||||
*/
|
||||
public boolean isPlayerJailed(Player player) {
|
||||
return this.isPlayerAPrisoner(player.getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the name of a player is a prisoner in the system, whether in a cell or no cell.
|
||||
*
|
||||
* @param name The name of the person we're checking.
|
||||
* @return true if is jailed, false if not.
|
||||
*/
|
||||
public boolean isPlayerJailed(String name) {
|
||||
return this.isPlayerAPrisoner(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the name of a player is a prisoner in the system, whether in a cell or no cell.
|
||||
*
|
||||
* @param name The name of the person we're checking.
|
||||
* @return true if is a prisoner, false if not.
|
||||
*/
|
||||
public boolean isPlayerAPrisoner(String name) {
|
||||
boolean is = false;
|
||||
|
||||
for(Prisoner p : this.getAllPrisoners()) {
|
||||
if(p.getName().equalsIgnoreCase(name)) {
|
||||
is = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return is;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the {@link Prisoner prisoner} instance for the given name.
|
||||
*
|
||||
* @param name The name of the prisoner to get.
|
||||
* @return the prisoner instance, can be null
|
||||
*/
|
||||
public Prisoner getPrisoner(String name) {
|
||||
Prisoner r = null;
|
||||
|
||||
for(Prisoner p : this.getAllPrisoners()) {
|
||||
if(p.getName().equalsIgnoreCase(name)) {
|
||||
r = p;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return r;
|
||||
}
|
||||
}
|
32
src/main/java/com/graywolf336/jail/beans/Prisoner.java
Normal file
32
src/main/java/com/graywolf336/jail/beans/Prisoner.java
Normal file
@ -0,0 +1,32 @@
|
||||
package com.graywolf336.jail.beans;
|
||||
|
||||
/**
|
||||
* Represents a Prisoner, player who is jailed, and contains all the information about him/her.
|
||||
*
|
||||
* @author graywolf336
|
||||
* @since 2.x.x
|
||||
* @version 2.0.0
|
||||
*/
|
||||
public class Prisoner {
|
||||
private String name;
|
||||
private boolean muted;
|
||||
|
||||
/**
|
||||
* Creates a new prisoner with a name and whether they are muted or not.
|
||||
*
|
||||
* @param name
|
||||
* @param muted
|
||||
*/
|
||||
public Prisoner(String name, boolean muted) {
|
||||
this.name = name;
|
||||
this.muted = muted;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
public boolean isMuted() {
|
||||
return this.muted;
|
||||
}
|
||||
}
|
48
src/main/java/com/graywolf336/jail/beans/SimpleLocation.java
Normal file
48
src/main/java/com/graywolf336/jail/beans/SimpleLocation.java
Normal file
@ -0,0 +1,48 @@
|
||||
package com.graywolf336.jail.beans;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
|
||||
/**
|
||||
* Simple location class which doesn't store any instances of {@link World worlds} or {@link org.bukkit.block.Block blocks}, just uses strings, floats, and doubles.
|
||||
*
|
||||
* @author graywolf336
|
||||
* @since 3.0.0
|
||||
* @version 1.1.0
|
||||
*/
|
||||
public class SimpleLocation {
|
||||
private String world;
|
||||
private double x, y, z;
|
||||
private float yaw, pitch;
|
||||
|
||||
public SimpleLocation(String world, double x, double y, double z, float yaw, float pitch) {
|
||||
this.world = world;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.yaw = yaw;
|
||||
this.pitch = pitch;
|
||||
}
|
||||
|
||||
public SimpleLocation(Location location) {
|
||||
this.world = location.getWorld().getName();
|
||||
this.x = location.getX();
|
||||
this.y = location.getY();
|
||||
this.z = location.getZ();
|
||||
this.yaw = location.getYaw();
|
||||
this.pitch = location.getPitch();
|
||||
}
|
||||
|
||||
public World getWorld() {
|
||||
return Bukkit.getWorld(world);
|
||||
}
|
||||
|
||||
public String getWorldName() {
|
||||
return this.world;
|
||||
}
|
||||
|
||||
public Location getLocation() {
|
||||
return new Location(Bukkit.getWorld(world), x, y, z, yaw, pitch);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user