Only save the prisoners if they were changed, add that flag.

This commit is contained in:
graywolf336 2014-07-14 18:23:29 -05:00
parent f3c2772a87
commit 3912dbfabc
3 changed files with 65 additions and 25 deletions

View File

@ -19,6 +19,7 @@ Beta 2 Changes
* Added `/jail time` for easy access to adding/subtracting time - [Bukkit Dev Ticket #432](http://dev.bukkit.org/bukkit-plugins/jail/tickets/432/)
* Added `/togglejaildebug` for easily toggling the debugging state, enable if you have a problem and want to send me information
* Added some caching of online prisoners and where they're located at, this improves performance on servers with 500+ prisoners jailed
* Only updating prisoners in the database if they were changed, this should help improve saving speed
Beta 1 Changes
===
@ -44,7 +45,6 @@ Changes
ToDo
===
* Only save prisoners that have been edited, aka a flag on the prisoners which is "have they changed" and change that when a function is called that changes the prisoner so we don't save prisoners that haven't changed
* When calculating the reducing of time, make it async and all the calls it does be scheduled
* Jail set
* Jail vote

View File

@ -470,6 +470,7 @@ public class JailIO {
p.setArmor(new String(ar.getBytes(1, (int)ar.length())));
p.setPreviousPosition(set.getString("previousLocation"));
p.setPreviousGameMode(set.getString("previousGameMode"));
p.setChanged(false);//Since we just loaded the prisoner, we really don't need to save them.
if(cellname == null || cellname.isEmpty()) {
j.addPrisoner(p);
@ -608,6 +609,7 @@ public class JailIO {
p.setPreviousGameMode(flat.getString(cellNode + "prisoner.previousGameMode"));
p.setInventory(flat.getString(cellNode + "prisoner.inventory", ""));
p.setArmor(flat.getString(cellNode + "prisoner.armor", ""));
p.setChanged(false);//Since we just loaded the prisoner, we really don't need to save them.
c.setPrisoner(p);
}
@ -633,6 +635,7 @@ public class JailIO {
pris.setPreviousGameMode(flat.getString(pNode + "previousGameMode"));
pris.setInventory(flat.getString(pNode + "inventory", ""));
pris.setArmor(flat.getString(pNode + "armor", ""));
pris.setChanged(false);//Since we just loaded the prisoner, we really don't need to save them.
j.addPrisoner(pris);
}
}
@ -711,7 +714,7 @@ public class JailIO {
if(con == null) this.prepareStorage(false);
for(Cell c : j.getCells()) {
if(c.hasPrisoner()) {
if(c.hasPrisoner() && c.getPrisoner().wasChanged()) {
Prisoner p = c.getPrisoner();
PreparedStatement pPS = con.prepareStatement("REPLACE INTO `" + prefix + "prisoners` (`uuid`, `name`, `jail`, `cell`, `muted`, `time`,"
+ "`offlinePending`, `toBeTransferred`, `jailer`, `reason`, `inventory`, `armor`, `previousLocation`, `previousGameMode`)"
@ -733,6 +736,8 @@ public class JailIO {
pPS.executeUpdate();
pPS.close();
p.setChanged(false);//Since we just saved the prisoner
}
}
} catch (SQLException e) {
@ -745,6 +750,7 @@ public class JailIO {
if(con == null) this.prepareStorage(false);
for(Prisoner p : j.getPrisonersNotInCells().values()) {
if(p.wasChanged()) {
PreparedStatement pPS = con.prepareStatement("REPLACE INTO `" + prefix + "prisoners` (`uuid`, `name`, `jail`, `cell`, `muted`, `time`,"
+ "`offlinePending`, `toBeTransferred`, `jailer`, `reason`, `inventory`, `armor`, `previousLocation`, `previousGameMode`) VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?)");
pPS.setString(1, p.getUUID().toString());
@ -764,6 +770,8 @@ public class JailIO {
pPS.executeUpdate();
pPS.close();
p.setChanged(false);//Since we just saved the prisoner
}
}
} catch (SQLException e) {
e.printStackTrace();

View File

@ -12,11 +12,11 @@ import org.bukkit.Location;
*
* @author graywolf336
* @since 2.x.x
* @version 3.0.1
* @version 3.0.2
*/
public class Prisoner {
private String uuid, name, jailer, reason, inventory, armor;
private boolean muted, offlinePending, teleporting, toBeTransferred;
private boolean muted, offlinePending, teleporting, toBeTransferred, changed;
private long time, afk;
private Location previousPosition;
private GameMode previousGameMode;
@ -46,6 +46,7 @@ public class Prisoner {
this.inventory = "";
this.armor = "";
this.afk = 0;
this.changed = false;
}
/** Returns the UUID of the prisoner. */
@ -61,6 +62,7 @@ public class Prisoner {
/** Sets the name of this prisoner. */
public String setLastKnownName(String username) {
this.name = username;
this.changed = true;
return this.name;
}
@ -69,9 +71,16 @@ public class Prisoner {
return this.reason;
}
/** Sets the reason this player was jailed for. */
public void setReason(String reason) {
/**
* Sets the reason this player was jailed for.
*
* @param reason the player was jailed.
* @return the reason the player was jailed, what we have stored about them.
*/
public String setReason(String reason) {
this.reason = reason;
this.changed = true;
return this.reason;
}
/** Gets the person who jailed this prisoner. */
@ -82,6 +91,7 @@ public class Prisoner {
/** Sets the person who jailed this prisoner. */
public void setJailer(String jailer) {
this.jailer = jailer;
this.changed = true;
}
/** Gets whether the prisoner is muted or not. */
@ -92,6 +102,7 @@ public class Prisoner {
/** Sets whether the prisoner is muted or not. */
public void setMuted(boolean muted) {
this.muted = muted;
this.changed = true;
}
/** Gets the remaining time the prisoner has. */
@ -116,6 +127,7 @@ public class Prisoner {
*/
public void setRemainingTime(long time) {
this.time = time;
this.changed = true;
}
/**
@ -126,6 +138,7 @@ public class Prisoner {
*/
public long addTime(long time) {
this.time += time;
this.changed = true;
return this.time;
}
@ -137,6 +150,7 @@ public class Prisoner {
*/
public long subtractTime(long time) {
this.time -= time;
this.changed = true;
return this.time;
}
@ -148,6 +162,7 @@ public class Prisoner {
/** Sets whether the player is offline or not. */
public void setOfflinePending(boolean offline) {
this.offlinePending = offline;
this.changed = true;
}
/** Gets whether the player is being teleported or not. */
@ -168,6 +183,7 @@ public class Prisoner {
/** Sets whether the prisoner is going to be transferred or not, mainly for teleporting on join purposes. */
public void setToBeTransferred(boolean transferred) {
this.toBeTransferred = transferred;
this.changed = true;
}
/** Gets the previous location of this player, can be null. */
@ -197,6 +213,7 @@ public class Prisoner {
if(location == null) return;
if(location.isEmpty()) return;
this.changed = true;
String[] s = location.split(",");
this.previousPosition = new Location(Bukkit.getWorld(s[0]),
Double.valueOf(s[1]),
@ -214,6 +231,7 @@ public class Prisoner {
/** Sets the previous gamemode of this player. */
public void setPreviousGameMode(GameMode previous) {
this.previousGameMode = previous;
this.changed = true;
}
/** Sets the previous gamemode of this player based upon the provided string. */
@ -221,6 +239,7 @@ public class Prisoner {
if(previous == null) return;
else if(previous.isEmpty()) return;
else this.previousGameMode = GameMode.valueOf(previous);
this.changed = true;
}
/** Gets the inventory string for this player, it is encoded in Base64 string. */
@ -231,6 +250,7 @@ public class Prisoner {
/** Sets the inventory Base64 string. */
public void setInventory(String inventory) {
this.inventory = inventory;
this.changed = true;
}
/** Gets the armor content, encoded in Base64 string. */
@ -241,6 +261,7 @@ public class Prisoner {
/** Sets the armor inventory Base64 string. */
public void setArmor(String armor) {
this.armor = armor;
this.changed = true;
}
/** Gets the time, in milliseconds, this prisoner has been afk. */
@ -252,4 +273,15 @@ public class Prisoner {
public void setAFKTime(long time) {
this.afk = time;
}
/** Checks if the prisoner was changed or not. */
public boolean wasChanged() {
return this.changed;
}
/** Sets whether the prisoner was changed or not. */
public boolean setChanged(boolean change) {
this.changed = change;
return this.changed;
}
}