Only save the prisoners if they were changed, add that flag.

This commit is contained in:
graywolf336
2014-07-14 18:23:29 -05:00
parent f3c2772a87
commit 3912dbfabc
3 changed files with 65 additions and 25 deletions

View File

@ -470,6 +470,7 @@ public class JailIO {
p.setArmor(new String(ar.getBytes(1, (int)ar.length())));
p.setPreviousPosition(set.getString("previousLocation"));
p.setPreviousGameMode(set.getString("previousGameMode"));
p.setChanged(false);//Since we just loaded the prisoner, we really don't need to save them.
if(cellname == null || cellname.isEmpty()) {
j.addPrisoner(p);
@ -608,6 +609,7 @@ public class JailIO {
p.setPreviousGameMode(flat.getString(cellNode + "prisoner.previousGameMode"));
p.setInventory(flat.getString(cellNode + "prisoner.inventory", ""));
p.setArmor(flat.getString(cellNode + "prisoner.armor", ""));
p.setChanged(false);//Since we just loaded the prisoner, we really don't need to save them.
c.setPrisoner(p);
}
@ -633,6 +635,7 @@ public class JailIO {
pris.setPreviousGameMode(flat.getString(pNode + "previousGameMode"));
pris.setInventory(flat.getString(pNode + "inventory", ""));
pris.setArmor(flat.getString(pNode + "armor", ""));
pris.setChanged(false);//Since we just loaded the prisoner, we really don't need to save them.
j.addPrisoner(pris);
}
}
@ -711,7 +714,7 @@ public class JailIO {
if(con == null) this.prepareStorage(false);
for(Cell c : j.getCells()) {
if(c.hasPrisoner()) {
if(c.hasPrisoner() && c.getPrisoner().wasChanged()) {
Prisoner p = c.getPrisoner();
PreparedStatement pPS = con.prepareStatement("REPLACE INTO `" + prefix + "prisoners` (`uuid`, `name`, `jail`, `cell`, `muted`, `time`,"
+ "`offlinePending`, `toBeTransferred`, `jailer`, `reason`, `inventory`, `armor`, `previousLocation`, `previousGameMode`)"
@ -733,6 +736,8 @@ public class JailIO {
pPS.executeUpdate();
pPS.close();
p.setChanged(false);//Since we just saved the prisoner
}
}
} catch (SQLException e) {
@ -745,25 +750,28 @@ public class JailIO {
if(con == null) this.prepareStorage(false);
for(Prisoner p : j.getPrisonersNotInCells().values()) {
PreparedStatement pPS = con.prepareStatement("REPLACE INTO `" + prefix + "prisoners` (`uuid`, `name`, `jail`, `cell`, `muted`, `time`,"
+ "`offlinePending`, `toBeTransferred`, `jailer`, `reason`, `inventory`, `armor`, `previousLocation`, `previousGameMode`) VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?)");
pPS.setString(1, p.getUUID().toString());
pPS.setString(2, p.getLastKnownName());
pPS.setString(3, j.getName());
pPS.setString(4, "");
pPS.setBoolean(5, p.isMuted());
pPS.setFloat(6, p.getRemainingTime());
pPS.setBoolean(7, p.isOfflinePending());
pPS.setBoolean(8, p.isToBeTransferred());
pPS.setString(9, p.getJailer());
pPS.setString(10, p.getReason());
pPS.setBytes(11, p.getInventory().getBytes());
pPS.setBytes(12, p.getArmor().getBytes());
pPS.setString(13, p.getPreviousLocationString());
pPS.setString(14, p.getPreviousGameMode().toString());
pPS.executeUpdate();
pPS.close();
if(p.wasChanged()) {
PreparedStatement pPS = con.prepareStatement("REPLACE INTO `" + prefix + "prisoners` (`uuid`, `name`, `jail`, `cell`, `muted`, `time`,"
+ "`offlinePending`, `toBeTransferred`, `jailer`, `reason`, `inventory`, `armor`, `previousLocation`, `previousGameMode`) VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?)");
pPS.setString(1, p.getUUID().toString());
pPS.setString(2, p.getLastKnownName());
pPS.setString(3, j.getName());
pPS.setString(4, "");
pPS.setBoolean(5, p.isMuted());
pPS.setFloat(6, p.getRemainingTime());
pPS.setBoolean(7, p.isOfflinePending());
pPS.setBoolean(8, p.isToBeTransferred());
pPS.setString(9, p.getJailer());
pPS.setString(10, p.getReason());
pPS.setBytes(11, p.getInventory().getBytes());
pPS.setBytes(12, p.getArmor().getBytes());
pPS.setString(13, p.getPreviousLocationString());
pPS.setString(14, p.getPreviousGameMode().toString());
pPS.executeUpdate();
pPS.close();
p.setChanged(false);//Since we just saved the prisoner
}
}
} catch (SQLException e) {
e.printStackTrace();