Let's check for the wand and not just a wooden sword.
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@ -5,6 +5,7 @@ import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import com.graywolf336.jail.JailManager;
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@ -29,14 +30,15 @@ public class CellCreationSteps {
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player.sendMessage(ChatColor.GREEN + "First, you must select a teleport point for the cell! Move to the teleport point and then click anywhere with your wooden sword to set it.");
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player.sendMessage(ChatColor.AQUA + "----------------------------------------");
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if(player.getInventory().contains(Material.WOOD_SWORD)) {
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int i = player.getInventory().first(Util.getWand());
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ItemStack wand = Util.getWand();
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if(player.getInventory().contains(wand)) {
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int i = player.getInventory().first(wand);
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if(i != -1) {
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player.getInventory().setItem(i, player.getItemInHand());
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player.setItemInHand(Util.getWand());
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player.setItemInHand(wand);
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}
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}else {
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player.getInventory().addItem(Util.getWand());
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player.getInventory().addItem(wand);
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}
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}
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@ -2,8 +2,8 @@ package com.graywolf336.jail.steps;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import com.graywolf336.jail.JailManager;
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@ -26,14 +26,15 @@ public class JailCreationSteps {
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player.sendMessage(ChatColor.GREEN + "First, you must select jail cuboid. Select the first point of the cuboid by right clicking on the block with your wooden sword. DO NOT FORGET TO MARK THE FLOOR AND CEILING TOO!");
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player.sendMessage(ChatColor.AQUA + "--------------------------------------");
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if(player.getInventory().contains(Material.WOOD_SWORD)) {
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int i = player.getInventory().first(Util.getWand());
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ItemStack wand = Util.getWand();
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if(player.getInventory().contains(wand)) {
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int i = player.getInventory().first(wand);
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if(i != -1) {
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player.getInventory().setItem(i, player.getItemInHand());
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player.setItemInHand(Util.getWand());
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player.setItemInHand(wand);
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}
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}else {
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player.getInventory().addItem(Util.getWand());
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player.getInventory().addItem(wand);
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}
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}
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