Add some debugging to the jailing of a player.
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049ea63102
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@ -233,6 +233,7 @@ public class PrisonerManager {
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//Teleport them to the cell's teleport location
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//Teleport them to the cell's teleport location
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//they will now be placed in jail.
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//they will now be placed in jail.
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pl.debug("Teleporting " + player.getName() + " to " + jail.getName() + " in the cell " + cell.getName() + "'s in: " + jail.getTeleportIn().toString());
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player.teleport(cell.getTeleport());
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player.teleport(cell.getTeleport());
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}else {
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}else {
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//There is no cell we're jailing them to, so stick them in the jail
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//There is no cell we're jailing them to, so stick them in the jail
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@ -247,6 +248,7 @@ public class PrisonerManager {
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//Teleport them to the jail's teleport in location
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//Teleport them to the jail's teleport in location
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//They will now be placed in jail.
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//They will now be placed in jail.
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pl.debug("Teleporting " + player.getName() + " to " + jail.getName() + "'s in: " + jail.getTeleportIn().toString());
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player.teleport(jail.getTeleportIn());
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player.teleport(jail.getTeleportIn());
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}
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}
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@ -266,12 +268,12 @@ public class PrisonerManager {
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pl.getScoreBoardManager().addScoreBoard(player, prisoner);
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pl.getScoreBoardManager().addScoreBoard(player, prisoner);
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}
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}
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//Save the data, as we have changed it
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pl.getJailIO().saveJail(jail);
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//Call our custom event for when a prisoner is actually jailed.
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//Call our custom event for when a prisoner is actually jailed.
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PrisonerJailedEvent event = new PrisonerJailedEvent(jail, cell, prisoner, player);
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PrisonerJailedEvent event = new PrisonerJailedEvent(jail, cell, prisoner, player);
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pl.getServer().getPluginManager().callEvent(event);
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pl.getServer().getPluginManager().callEvent(event);
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//Save the data, as we have changed it
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pl.getJailIO().saveJail(jail);
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}
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}
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/**
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/**
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