Clear inventory only when storing, fixes #57
We shouldn't be clearing a prisoner's inventory on getting released from jail if we aren't supposed to be storing it. And update the readme file
This commit is contained in:
		@@ -14,6 +14,14 @@ Beta 5 Changes
 | 
			
		||||
===
 | 
			
		||||
*Changes since Beta 4*
 | 
			
		||||
* Added the ability to show `reason`, `jail`, and `cell` to the broadcast messages. [#53](https://github.com/graywolf336/Jail/issues/53)
 | 
			
		||||
* Changed how we handle inventory when storing is set to false. Don't remove their inventory when they are unjailed and we don't store it. [#57](https://github.com/graywolf336/Jail/issues/57)
 | 
			
		||||
* Changed the jail api, see [#72's comment](https://github.com/graywolf336/Jail/issues/72#issuecomment-104757472) for some details
 | 
			
		||||
* Changed the format of the jail check command, thanks to stevoh6. [#65](https://github.com/graywolf336/Jail/pull/65)
 | 
			
		||||
* Changed the explanation of why the gamemode setting was problematic and give the available options. [#73](https://github.com/graywolf336/Jail/issues/73)
 | 
			
		||||
* Fixed an issue where cell data was being duplicated (or more) in the database [#74](https://github.com/graywolf336/Jail/issues/74)
 | 
			
		||||
* Fixed jail sticks not putting players into cells. [#68](https://github.com/graywolf336/Jail/issues/68)
 | 
			
		||||
* Fixed respawning after dying not placing players back into their cells when another plugin sets their respawn point. [#55](https://github.com/graywolf336/Jail/issues/55)
 | 
			
		||||
* Fixed time being added/subtracted from a player's time when they were jailed forever, resulting in them being able to get out. [#69](https://github.com/graywolf336/Jail/issues/69)
 | 
			
		||||
 | 
			
		||||
[Beta 4](https://github.com/graywolf336/Jail/releases/tag/v3.0.0-beta.4) Changes
 | 
			
		||||
===
 | 
			
		||||
 
 | 
			
		||||
@@ -465,15 +465,19 @@ public class PrisonerManager {
 | 
			
		||||
            player.setGameMode(prisoner.getPreviousGameMode());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        //Now, let's restore their inventory
 | 
			
		||||
        //First up, clear their inventory
 | 
			
		||||
        //Now, let's restore their inventory if we can store it but
 | 
			
		||||
        //first up is clearing their inventory...if we can store it
 | 
			
		||||
        boolean store = pl.getConfig().getBoolean(Settings.JAILEDSTOREINVENTORY.getPath(), true);
 | 
			
		||||
        if(store) {
 | 
			
		||||
            player.closeInventory();
 | 
			
		||||
            player.getInventory().setArmorContents(null);
 | 
			
		||||
            player.getInventory().clear();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        //if the cell isn't null, let's check if the cell has a chest and if so then try out best to restore
 | 
			
		||||
        //the prisoner's inventory from that
 | 
			
		||||
        if(cell != null) {
 | 
			
		||||
            if(store) {
 | 
			
		||||
                if(cell.hasChest()) {
 | 
			
		||||
                    Inventory chest = cell.getChest().getInventory();
 | 
			
		||||
 | 
			
		||||
@@ -499,11 +503,14 @@ public class PrisonerManager {
 | 
			
		||||
                }else {
 | 
			
		||||
                    Util.restoreInventory(player, prisoner);
 | 
			
		||||
                }
 | 
			
		||||
            }else {
 | 
			
		||||
                if(cell.hasChest()) cell.getChest().getInventory().clear();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            pl.getJailIO().removePrisoner(jail, cell == null ? null : (Cell)cell, prisoner);
 | 
			
		||||
            pl.getJailIO().removePrisoner(jail, (Cell)cell, prisoner);
 | 
			
		||||
            cell.removePrisoner();
 | 
			
		||||
        }else {
 | 
			
		||||
            Util.restoreInventory(player, prisoner);
 | 
			
		||||
            if(store) Util.restoreInventory(player, prisoner);
 | 
			
		||||
 | 
			
		||||
            pl.getJailIO().removePrisoner(jail, prisoner);
 | 
			
		||||
            jail.removePrisoner(prisoner);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user