Add the PrePrisonerReleasedEvent for #9, not all that useful event tbh.

This commit is contained in:
graywolf336 2014-02-15 00:05:32 -06:00
parent d0763b6c00
commit 22f2b66cf5
2 changed files with 78 additions and 0 deletions

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@ -11,6 +11,7 @@ import com.graywolf336.jail.beans.Jail;
import com.graywolf336.jail.beans.Prisoner; import com.graywolf336.jail.beans.Prisoner;
import com.graywolf336.jail.enums.LangString; import com.graywolf336.jail.enums.LangString;
import com.graywolf336.jail.enums.Settings; import com.graywolf336.jail.enums.Settings;
import com.graywolf336.jail.events.PrePrisonerReleasedEvent;
import com.graywolf336.jail.events.PrisonerJailedEvent; import com.graywolf336.jail.events.PrisonerJailedEvent;
import com.graywolf336.jail.events.PrisonerReleasedEvent; import com.graywolf336.jail.events.PrisonerReleasedEvent;
@ -316,6 +317,10 @@ public class PrisonerManager {
if(prisoner == null) if(prisoner == null)
throw new Exception("Prisoner data can not be null."); throw new Exception("Prisoner data can not be null.");
//Throw the custom event which is called before we start releasing them
PrePrisonerReleasedEvent preEvent = new PrePrisonerReleasedEvent(jail, cell, prisoner, player);
pl.getServer().getPluginManager().callEvent(preEvent);
//We are getting ready to teleport them, so set it to true so that //We are getting ready to teleport them, so set it to true so that
//the *future* move checkers won't be canceling our moving. //the *future* move checkers won't be canceling our moving.
prisoner.setTeleporting(true); prisoner.setTeleporting(true);

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@ -0,0 +1,73 @@
package com.graywolf336.jail.events;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import com.graywolf336.jail.beans.Cell;
import com.graywolf336.jail.beans.Jail;
import com.graywolf336.jail.beans.Prisoner;
/**
* Event thrown after a prisoner is released.
*
* <p />
*
* This event is called before everything for the releasing takes place.
* This event is called for informative purposes, see {@link PrisonerReleasedEvent}
* for the event called after they get teleported out and all that fancy stuff.
*
* @author graywolf336
* @since 3.0.0
* @version 1.0.0
*/
public class PrePrisonerReleasedEvent extends Event {
private static final HandlerList handlers = new HandlerList();
private Jail jail;
private Cell cell;
private Prisoner prisoner;
private Player player;
/**
* Creates a new {@link PrePrisonerReleasedEvent pre-prisoner released event} for the given player.
*
* @param jail The jail the prisoner will be jailed at.
* @param cell The cell we're going to be sending the prisoner to, can be null.
* @param prisoner The prisoner data.
* @param player The player being jailed.
*/
public PrePrisonerReleasedEvent(Jail jail, Cell cell, Prisoner prisoner, Player player) {
this.jail = jail;
this.cell = cell;
this.prisoner = prisoner;
this.player = player;
}
/** Gets the {@link Jail} this prisoner is coming from. */
public Jail getJail() {
return this.jail;
}
/** Gets the cell where the prisoner was jailed in, null if they weren't in one. */
public Cell getCell() {
return this.cell;
}
/** Gets the {@link Prisoner} data for this prisoner. */
public Prisoner getPrisoner() {
return this.prisoner;
}
/** Gets the instance of the player being released. */
public Player getPlayer() {
return this.player;
}
public static HandlerList getHandlerList() {
return handlers;
}
public HandlerList getHandlers() {
return handlers;
}
}