Allow easier Prisoner creations.
All a whole variety of prisoner class creation, making API usage very nice and easy.
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2dfa34c05c
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@ -70,4 +70,15 @@ public class JailsAPI {
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public static JailVoteManager getJailVoteManager() {
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public static JailVoteManager getJailVoteManager() {
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return pl.getJailVoteManager();
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return pl.getJailVoteManager();
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}
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}
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/**
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* Gets the amount of time from the provided time which the Jail plugin uses.
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*
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* @param time A string in the format "30minutes"
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* @return the amount of time
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* @throws Exception if the provided time string is in an invalid format
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*/
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public static long getTimeFromString(String time) throws Exception {
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return Util.getTime(time);
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}
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}
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}
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@ -6,23 +6,26 @@ import java.util.concurrent.TimeUnit;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import com.graywolf336.jail.enums.Lang;
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/**
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/**
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* Represents a Prisoner, player who is jailed, and contains all the information about him/her.
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* Represents a Prisoner, player who is jailed, and contains all the information about him/her.
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*
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*
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* @author graywolf336
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* @author graywolf336
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* @since 2.x.x
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* @since 2.x.x
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* @version 3.0.2
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* @version 3.1.0
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*/
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*/
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public class Prisoner {
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public class Prisoner {
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private String uuid, name, jailer, reason, inventory, armor;
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private String uuid, name, jailer, reason, inventory, armor;
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private boolean muted, offlinePending, teleporting, toBeTransferred, changed;
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private boolean muted = true, offlinePending = false, teleporting = false, toBeTransferred = false, changed = false;
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private long time, afk;
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private long time = -1L, afk = 0L;
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private Location previousPosition;
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private Location previousPosition;
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private GameMode previousGameMode;
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private GameMode previousGameMode;
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/**
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/**
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* Creates a new prisoner with a name and whether they are muted or not.
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* Creates the prisoner instance with the lot of data provided.
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*
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*
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* @param uuid The uuid of the prisoner
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* @param uuid The uuid of the prisoner
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* @param name The name of the prisoner
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* @param name The name of the prisoner
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@ -38,15 +41,134 @@ public class Prisoner {
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this.time = time;
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this.time = time;
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this.jailer = jailer;
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this.jailer = jailer;
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this.reason = reason;
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this.reason = reason;
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this.offlinePending = false;
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finishSetup();
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this.teleporting = false;
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}
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this.toBeTransferred = false;
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this.previousPosition = null;
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/**
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this.previousGameMode = GameMode.SURVIVAL;
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* Creates the prisoner instance with the lot of data provided.
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this.inventory = "";
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*
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this.armor = "";
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* @param uuid The uuid of the prisoner
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this.afk = 0;
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* @param name The name of the prisoner
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this.changed = false;
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* @param time The amount of remaining time the prisoner has
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* @param jailer The name of the person who jailed this prisoner
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* @param reason The reason why this prisoner is in jail
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*/
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public Prisoner(String uuid, String name, long time, String jailer, String reason) {
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this.uuid = uuid;
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this.name = name;
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this.time = time;
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this.jailer = jailer;
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this.reason = reason;
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finishSetup();
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}
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/**
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* Creates the prisoner instance with the lot of data provided.
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*
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* @param uuid The uuid of the prisoner
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* @param name The name of the prisoner
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* @param time The amount of remaining time the prisoner has
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* @param reason The reason why this prisoner is in jail
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*/
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public Prisoner(String uuid, String name, long time, String reason) {
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this.uuid = uuid;
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this.name = name;
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this.time = time;
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this.reason = reason;
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finishSetup();
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}
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/**
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* Creates the prisoner instance with the lot of data provided.
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*
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* @param uuid The uuid of the prisoner
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* @param name The name of the prisoner
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* @param time The amount of remaining time the prisoner has
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*/
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public Prisoner(String uuid, String name, long time) {
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this.uuid = uuid;
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this.name = name;
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this.time = time;
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finishSetup();
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}
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/**
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* Creates the prisoner instance with the data provided.
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*
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* @param player The instance of the player who is to be jailed
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* @param muted Whether the prisoner is muted or not
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* @param time The amount of remaining time the prisoner has
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* @param jailer The jailer who jailed the prisoner
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* @param reason The reason why this prisoner is in jail
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*/
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public Prisoner(Player player, boolean muted, long time, String jailer, String reason) {
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this.uuid = player.getUniqueId().toString();
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this.name = player.getName();
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this.muted = muted;
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this.time = time;
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this.jailer = jailer;
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this.reason = reason;
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finishSetup();
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}
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/**
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* Creates the prisoner instance with the data provided.
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*
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* @param player The instance of the player who is to be jailed
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* @param time The amount of remaining time the prisoner has
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* @param jailer The jailer who jailed the prisoner
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* @param reason The reason why this prisoner is in jail
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*/
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public Prisoner(Player player, long time, String jailer, String reason) {
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this.uuid = player.getUniqueId().toString();
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this.name = player.getName();
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this.time = time;
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this.jailer = jailer;
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this.reason = reason;
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finishSetup();
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}
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/**
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* The most basic prisoner instance creation via providing the player, time, and reason.
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*
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* @param player The instance of the player who is to be jailed
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* @param time The amount of remaining time the prisoner has
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* @param reason The reason why this prisoner is in jail
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*/
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public Prisoner(Player player, long time, String reason) {
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this.uuid = player.getUniqueId().toString();
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this.name = player.getName();
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this.time = time;
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this.reason = reason;
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finishSetup();
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}
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/**
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* The most basic prisoner instance creation via providing the player and time.
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*
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* @param player The instance of the player who is to be jailed
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* @param time The amount of remaining time the prisoner has
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*/
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public Prisoner(Player player, long time) {
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this.uuid = player.getUniqueId().toString();
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this.name = player.getName();
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this.time = time;
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finishSetup();
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}
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/** Finishes the setup of the prisoner data, set to defaults. */
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private void finishSetup() {
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if(jailer == null)
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jailer = Lang.DEFAULTJAILER.get();
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if(reason == null)
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Lang.DEFAULTJAILEDREASON.get();
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if(inventory == null)
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inventory = "";
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if(armor == null)
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armor = "";
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if(previousGameMode == null)
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previousGameMode = GameMode.SURVIVAL;
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previousPosition = null;
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}
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}
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/** Returns the UUID of the prisoner. */
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/** Returns the UUID of the prisoner. */
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@ -37,6 +37,8 @@ public enum Lang {
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CANTBEJAILED("jailing"),
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CANTBEJAILED("jailing"),
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/** The message sent to the sender when they are trying to jail into a cell which is not empty. */
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/** The message sent to the sender when they are trying to jail into a cell which is not empty. */
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CELLNOTEMPTY("jailing"),
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CELLNOTEMPTY("jailing"),
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/** The jailer set whenever a jailer is not provided. */
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DEFAULTJAILER("jailing"),
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/** The message sent when someone is jailed without a reason. */
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/** The message sent when someone is jailed without a reason. */
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DEFAULTJAILEDREASON("jailing"),
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DEFAULTJAILEDREASON("jailing"),
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/** The message sent when someone is unjailed yet they never came online and so they were forcefully unjailed. */
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/** The message sent when someone is unjailed yet they never came online and so they were forcefully unjailed. */
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@ -49,6 +49,7 @@ language:
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cancelledbyanotherplugin: '&cJailing %0% was cancelled by another plugin and they did not leave you a message.'
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cancelledbyanotherplugin: '&cJailing %0% was cancelled by another plugin and they did not leave you a message.'
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cantbejailed: '&cThat player can not be jailed.'
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cantbejailed: '&cThat player can not be jailed.'
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cellnotempty: '&cThe destination cell, %0%, already has a prisoner in it.'
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cellnotempty: '&cThe destination cell, %0%, already has a prisoner in it.'
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defaultjailer: 'Al Capone'
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defaultjailedreason: 'Breaking the rules.'
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defaultjailedreason: 'Breaking the rules.'
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forceunjailed: '&c%0% was forcefully unjailed.'
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forceunjailed: '&c%0% was forcefully unjailed.'
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jailed: '&cYou have been jailed!'
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jailed: '&cYou have been jailed!'
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@ -98,6 +98,7 @@ public class TestJailLanguage {
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assertEquals(colorize("&cJailing graywolf336 was cancelled by another plugin and they did not leave you a message."), Lang.CANCELLEDBYANOTHERPLUGIN.get("graywolf336"));
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assertEquals(colorize("&cJailing graywolf336 was cancelled by another plugin and they did not leave you a message."), Lang.CANCELLEDBYANOTHERPLUGIN.get("graywolf336"));
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assertEquals(colorize("&cThat player can not be jailed."), Lang.CANTBEJAILED.get());
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assertEquals(colorize("&cThat player can not be jailed."), Lang.CANTBEJAILED.get());
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assertEquals(colorize("&cThe destination cell, cell_n01, already has a prisoner in it."), Lang.CELLNOTEMPTY.get("cell_n01"));
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assertEquals(colorize("&cThe destination cell, cell_n01, already has a prisoner in it."), Lang.CELLNOTEMPTY.get("cell_n01"));
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assertEquals("Al Capone", Lang.DEFAULTJAILER.get());
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assertEquals("Breaking the rules.", Lang.DEFAULTJAILEDREASON.get());
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assertEquals("Breaking the rules.", Lang.DEFAULTJAILEDREASON.get());
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assertEquals(colorize("&cgraywolf336 was forcefully unjailed."), Lang.FORCEUNJAILED.get("graywolf336"));
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assertEquals(colorize("&cgraywolf336 was forcefully unjailed."), Lang.FORCEUNJAILED.get("graywolf336"));
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assertEquals(colorize("&cYou have been jailed!"), Lang.JAILED.get());
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assertEquals(colorize("&cYou have been jailed!"), Lang.JAILED.get());
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