Rename the JailClear to JailClearForce
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@ -13,7 +13,7 @@ import com.graywolf336.jail.JailManager;
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import com.graywolf336.jail.command.commands.CellCreateCommand;
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import com.graywolf336.jail.command.commands.CellCreateCommand;
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import com.graywolf336.jail.command.commands.HandCuffCommand;
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import com.graywolf336.jail.command.commands.HandCuffCommand;
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import com.graywolf336.jail.command.commands.JailCheckCommand;
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import com.graywolf336.jail.command.commands.JailCheckCommand;
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import com.graywolf336.jail.command.commands.JailClearCommand;
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import com.graywolf336.jail.command.commands.JailClearForceCommand;
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import com.graywolf336.jail.command.commands.JailCommand;
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import com.graywolf336.jail.command.commands.JailCommand;
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import com.graywolf336.jail.command.commands.JailCreateCommand;
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import com.graywolf336.jail.command.commands.JailCreateCommand;
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import com.graywolf336.jail.command.commands.JailListCellsCommand;
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import com.graywolf336.jail.command.commands.JailListCellsCommand;
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@ -149,7 +149,7 @@ public class CommandHandler {
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load(CellCreateCommand.class);
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load(CellCreateCommand.class);
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load(HandCuffCommand.class);
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load(HandCuffCommand.class);
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load(JailCheckCommand.class);
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load(JailCheckCommand.class);
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load(JailClearCommand.class);
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load(JailClearForceCommand.class);
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load(JailCommand.class);
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load(JailCommand.class);
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load(JailCreateCommand.class);
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load(JailCreateCommand.class);
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load(JailListCellsCommand.class);
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load(JailListCellsCommand.class);
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@ -12,11 +12,11 @@ import com.graywolf336.jail.enums.LangString;
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maxArgs = 1,
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maxArgs = 1,
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minimumArgs = 0,
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minimumArgs = 0,
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needsPlayer = false,
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needsPlayer = false,
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pattern = "jailclear|jclear",
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pattern = "jailclearforce|jcf",
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permission = "jail.command.jailclear",
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permission = "jail.command.jailclearforce",
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usage = "/jailclear (Jail name)"
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usage = "/jailclearforce (Jail name)"
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)
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)
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public class JailClearCommand implements Command {
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public class JailClearForceCommand implements Command {
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// If Jail is specified clear all prisoners from that Jail (new feature) else, clear all players from all jails
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// If Jail is specified clear all prisoners from that Jail (new feature) else, clear all players from all jails
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public boolean execute(JailManager jm, CommandSender sender, String... args) {
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public boolean execute(JailManager jm, CommandSender sender, String... args) {
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