Worked a little more on cell creation, no longer have to provide a cell
name and when that happens we give it one ourself.
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parent
3643627b7d
commit
0272a3a241
@ -12,11 +12,11 @@ import com.graywolf336.jail.command.CommandInfo;
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@CommandInfo(
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maxArgs = 2,
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minimumArgs = 2,
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minimumArgs = 1,
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needsPlayer = true,
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pattern = "jailcreatecells|jcc",
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permission = "jail.command.jailcreatecells",
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usage = "/jailcellcreate [jail] [cellname]"
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usage = "/jailcellcreate [jail] (cellname)"
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)
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public class CellCreateCommand implements Command {
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@ -24,7 +24,12 @@ public class CellCreateCommand implements Command {
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Player player = (Player) sender;
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String name = player.getName();
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String jail = args[0].toLowerCase();
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String cell = args[1];
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String cell = "";
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//Only get the cell name they provide if they provide it
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if(args.length >= 2) {
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cell = args[1];
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}
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//Check if the player is currently creating something else
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if(jm.isCreatingSomething(name)) {
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@ -38,6 +43,9 @@ public class CellCreateCommand implements Command {
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//Not creating anything, so let them create some cells.
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if(jm.isValidJail(jail)) {
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Jail j = jm.getJail(jail);
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//If they didn't provide a cell name, let's provide one ourself.
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if(cell.isEmpty()) cell = "cell_n" + (j.getCellCount() + 1);
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Cell c = j.getCell(cell);
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//No cell found
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@ -115,7 +115,9 @@ public class CellCreationSteps {
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player.sendMessage(ChatColor.GREEN + "Chest selected.");
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player.sendMessage(ChatColor.AQUA + "----------------------------------------");
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}else {
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player.sendMessage(ChatColor.RED + "---------- Jail Cell Creation ----------");
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player.sendMessage(ChatColor.RED + "Chest must be a double chest, chest not selected");
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player.sendMessage(ChatColor.RED + "----------------------------------------");
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return;
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}
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}else {
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