2013-12-07 04:50:22 +01:00
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package com.graywolf336.jail;
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import java.util.HashMap;
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import java.util.HashSet;
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import com.graywolf336.jail.beans.CreationPlayer;
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import com.graywolf336.jail.beans.Jail;
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import com.graywolf336.jail.beans.Prisoner;
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import com.graywolf336.jail.steps.CellCreationSteps;
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import com.graywolf336.jail.steps.JailCreationSteps;
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/**
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* Handles all things related to jails.
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*
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* <p>
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*
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* Stores the following:
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* <ul>
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* <li>The {@link Jail jails}, which contains the prisoners and cells.</li>
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* <li>Players creating jails, see {@link CreationPlayer}.</li>
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* <li>Players creating jail cells, see {@link CreationPlayer}.</li>
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* <li>An instance of {@link JailCreationSteps} for stepping players through the Jail creation process.</li>
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* </ul>
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*
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* @author graywolf336
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* @since 3.0.0
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* @version 1.1.0
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*/
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public class JailManager {
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private JailMain plugin;
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private HashMap<String, Jail> jails;
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private HashMap<String, CreationPlayer> jailCreators;
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private HashMap<String, CreationPlayer> cellCreators;
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private JailCreationSteps jcs;
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private CellCreationSteps ccs;
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public JailManager(JailMain plugin) {
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this.plugin = plugin;
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this.jails = new HashMap<String, Jail>();
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this.jailCreators = new HashMap<String, CreationPlayer>();
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this.cellCreators = new HashMap<String, CreationPlayer>();
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this.jcs = new JailCreationSteps();
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this.ccs = new CellCreationSteps();
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}
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/** Returns the instance of the plugin main class. */
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public JailMain getPlugin() {
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return this.plugin;
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}
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/** Returns a HashSet of all the jails. */
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public HashSet<Jail> getJails() {
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return new HashSet<Jail>(jails.values());
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}
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/** Returns an array of all the names of the jails. */
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public String[] getJailNames() {
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return this.jails.keySet().toArray(new String[jails.size()]);
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}
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/**
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* Adds a jail to the collection of them.
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*
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* @param jail The jail to add
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* @param n True if this is a new jail, false if it isn't.
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*/
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public void addJail(Jail jail, boolean n) {
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this.jails.put(jail.getName(), jail);
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if(n) plugin.getJailIO().saveJail(jail);
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}
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/**
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* Gets a jail by the given name.
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*
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* @param name The name of the jail to get.
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* @return The {@link Jail} with the given name, if no jail found this <strong>will</strong> return null.
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*/
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public Jail getJail(String name) {
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return this.jails.get(name);
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}
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/**
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* Checks to see if the given name for a {@link Jail} is valid, returns true if it is a valid jail.
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*
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* @param name The name of the jail to check.
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* @return True if a valid jail was found, false if no jail was found.
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*/
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public boolean isValidJail(String name) {
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return this.jails.get(name) != null;
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}
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/**
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* Gets the {@link Jail jail} the given player is in.
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*
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* @param name The name of the player whos jail we are getting.
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* @return The jail the player is in, <strong>CAN BE NULL</strong>.
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*/
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public Jail getJailPlayerIsIn(String name) {
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Jail re = null;
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for(Jail j : jails.values()) {
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if(j.isPlayerAPrisoner(name)) {
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re = j;
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break;
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}
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}
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return re;
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}
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/**
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* Gets if the given player is jailed or not, in all the jails and cells.
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*
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* @param name The name of the player to check.
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* @return true if they are jailed, false if not.
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*/
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public boolean isPlayerJailed(String name) {
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boolean r = false;
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for(Jail j : jails.values()) {
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if(j.isPlayerAPrisoner(name)) {
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r = true;
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break;
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}
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}
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return r;
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}
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/**
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* Gets the {@link Prisoner} data from for this user, if they are jailed.
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*
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* @param name The name of prisoner who's data to get
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* @return {@link Prisoner prisoner} data.
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*/
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public Prisoner getPrisoner(String name) {
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Jail j = getJailPlayerIsIn(name);
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if(j != null) {
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return j.getPrisoner(name);
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}else {
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return null;
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}
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}
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/**
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* Returns whether or not the player is creating a jail or a cell.
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*
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* <p>
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*
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* If you want to check to see if they're just creating a jail then use {@link #isCreatingAJail(String) isCreatingAJail} or if you want to see if they're creating a cell then use {@link #isCreatingACell(String) isCreatingACell}.
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*
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* @param name The name of the player, in any case as we convert it to lowercase.
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* @return True if the player is creating a jail or cell, false if they're not creating anything.
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*/
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public boolean isCreatingSomething(String name) {
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return this.jailCreators.containsKey(name.toLowerCase()) || this.cellCreators.containsKey(name.toLowerCase());
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}
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/** Returns a message used for telling them what they're creating and what step they're on. */
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public String getStepMessage(String player) {
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String message = "";
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if(isCreatingACell(player)) {//Check whether it is a jail cell
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CreationPlayer cp = this.getCellCreationPlayer(player);
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message = "You're already creating a Cell with the name '" + cp.getCellName() + "' and you still need to ";
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switch(cp.getStep()) {
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case 1:
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message += "set the teleport in location.";
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break;
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case 2:
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message += "select all the signs.";
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break;
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case 3:
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message += "set the double chest location.";
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break;
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}
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}else if(isCreatingAJail(player)) {//If not a cell, then check if a jail.
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CreationPlayer cp = this.getJailCreationPlayer(player);
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message = "You're already creating a Jail with the name '" + cp.getJailName() + "' and you still need to ";
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switch(cp.getStep()) {
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case 1:
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message += "select the first point.";
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break;
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case 2:
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message += "select the second point.";
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break;
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case 3:
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message += "set the teleport in location.";
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break;
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case 4:
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message += "set the release location.";
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break;
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}
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}
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return message;
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}
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/** Returns whether or not someone is creating a <strong>Jail</strong>. */
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public boolean isCreatingAJail(String name) {
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return this.jailCreators.containsKey(name.toLowerCase());
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}
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/**
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* Method for setting a player to be creating a Jail, returns whether or not they were added successfully.
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*
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* @param player The player who is creating a jail.
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* @param jailName The name of the jail we are creating.
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* @return True if they were added successfully, false if they are already creating a Jail.
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*/
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public boolean addCreatingJail(String player, String jailName) {
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if(isCreatingAJail(player)) {
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return false;
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}else {
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this.jailCreators.put(player.toLowerCase(), new CreationPlayer(jailName));
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return true;
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}
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}
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/** Returns the instance of the CreationPlayer for this player, null if there was none found. */
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public CreationPlayer getJailCreationPlayer(String name) {
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return this.jailCreators.get(name.toLowerCase());
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}
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/** Removes a CreationPlayer with the given name from the jail creators. */
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public void removeJailCreationPlayer(String name) {
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this.jailCreators.remove(name.toLowerCase());
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}
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/** Returns whether or not someone is creating a <strong>Cell</strong>. */
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public boolean isCreatingACell(String name) {
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return this.cellCreators.containsKey(name.toLowerCase());
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}
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/**
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* Method for setting a player to be creating a Cell, returns whether or not they were added successfully.
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*
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* @param player The player who is creating a jail.
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* @param jailName The name of the jail this cell is going.
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* @param cellName The name of the cell we are creating.
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* @return True if they were added successfully, false if they are already creating a Jail.
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*/
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public boolean addCreatingCell(String player, String jailName, String cellName) {
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if(isCreatingACell(player)) {
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return false;
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}else {
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2013-12-09 21:45:24 +01:00
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this.cellCreators.put(player.toLowerCase(), new CreationPlayer(jailName, cellName));
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2013-12-07 04:50:22 +01:00
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return true;
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}
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}
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/** Returns the instance of the CreationPlayer for this player, null if there was none found. */
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public CreationPlayer getCellCreationPlayer(String name) {
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return this.cellCreators.get(name.toLowerCase());
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}
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/** Removes a CreationPlayer with the given name from the cell creators. */
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public void removeCellCreationPlayer(String name) {
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this.cellCreators.remove(name.toLowerCase());
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}
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/** Gets the instance of the {@link JailCreationSteps}. */
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public JailCreationSteps getJailCreationSteps() {
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return this.jcs;
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}
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/** Gets the instance of the {@link CellCreationSteps}. */
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public CellCreationSteps getCellCreationSteps() {
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return this.ccs;
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}
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}
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