2013-12-09 21:28:38 +01:00
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package com.graywolf336.jail.beans;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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/**
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* Simple location class which doesn't store any instances of {@link World worlds} or {@link org.bukkit.block.Block blocks}, just uses strings, floats, and doubles.
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*
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* @author graywolf336
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* @since 3.0.0
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* @version 1.1.1
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*/
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public class SimpleLocation {
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private String world;
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private double x, y, z;
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private float yaw, pitch;
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2013-12-29 02:50:55 +01:00
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/**
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* Creates a new SimpleLocation with each detail provided separately.
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*
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* @param world as a string
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* @param x coordinate as a double
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* @param y coordinate as a double
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* @param z coordinate as a double
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* @param yaw as a float
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* @param pitch as a float
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*/
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2013-12-09 21:28:38 +01:00
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public SimpleLocation(String world, double x, double y, double z, float yaw, float pitch) {
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this.world = world;
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this.x = x;
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this.y = y;
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this.z = z;
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this.yaw = yaw;
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this.pitch = pitch;
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}
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2013-12-29 02:50:55 +01:00
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/**
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* Creates a new SimpleLocation with all the detail provided from {@link Location}.
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*
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* @param location to convert to a SimpleLocation
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*/
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2013-12-09 21:28:38 +01:00
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public SimpleLocation(Location location) {
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this.world = location.getWorld().getName();
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this.x = location.getX();
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this.y = location.getY();
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this.z = location.getZ();
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this.yaw = location.getYaw();
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this.pitch = location.getPitch();
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}
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2013-12-29 02:50:55 +01:00
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/** Returns the instance from Bukkit of the world this location is in. */
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2013-12-09 21:28:38 +01:00
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public World getWorld() {
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return Bukkit.getWorld(world);
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}
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2013-12-29 02:50:55 +01:00
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/** Returns the name of the world this location is in. */
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2013-12-09 21:28:38 +01:00
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public String getWorldName() {
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return this.world;
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}
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2013-12-29 02:50:55 +01:00
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/** Returns a new {@link Location} from this SimpleLocation. */
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2013-12-09 21:28:38 +01:00
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public Location getLocation() {
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return new Location(Bukkit.getWorld(world), x, y, z, yaw, pitch);
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}
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2013-12-12 00:36:17 +01:00
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@Override
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2013-12-09 21:28:38 +01:00
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public String toString() {
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return world + "," + x + "," + y + "," + z + "," + yaw + "," + pitch;
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}
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}
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